/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('swirl', 'assets/pics/color_wheel_swirl.png'); game.load.start(); } var swirl; function create() { // Here we'll assign the new sprite to the local swirl variable swirl = game.add.sprite(game.stage.centerX, game.stage.centerY, 'swirl'); // Increase the size of the sprite a little so it covers the edges of the stage swirl.transform.scale.setTo(1.4, 1.4); // Set the origin to the middle of the Sprite to get the effect we need swirl.transform.origin.setTo(swirl.worldView.halfWidth, swirl.worldView.halfHeight); // Create a tween that rotates a full 306 degrees and then repeats (loop set to true) game.add.tween(swirl).to({ rotation: 360 }, 2000, Phaser.Easing.Linear.None, true, 0, true); } })();