/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('fuji', 'assets/pics/atari_fujilogo.png'); game.load.start(); } var fuji; function create() { game.stage.backgroundColor = 'rgb(0,0,100)'; // Here we'll assign the new sprite to the local fuji variable fuji = game.add.sprite(game.stage.centerX, game.stage.centerY, 'fuji'); // The sprite is 320 x 200 pixels in size // If we don't set an origin then the sprite will rotate around 0,0 - the top left corner game.add.tween(fuji).to({ rotation: 360 }, 2000, Phaser.Easing.Linear.None, true, 0, true); } })();