///
///
module Phaser {
class SoundManager {
constructor(game: Game);
private _game;
private _context;
private _gainNode;
private _volume;
public mute(): void;
public unmute(): void;
public volume : number;
public decode(key: string, callback?, sound?: Sound): void;
public play(key: string, volume?: number, loop?: bool): Sound;
}
}