///
///
module Phaser {
class CameraManager {
constructor(game: Game, x: number, y: number, width: number, height: number);
private _game;
private _cameras;
private _cameraInstance;
public current: Camera;
public getAll(): Camera[];
public update(): void;
public render(): void;
public addCamera(x: number, y: number, width: number, height: number): Camera;
public removeCamera(id: number): bool;
public destroy(): void;
}
}