/// /// module Phaser { class CameraManager { constructor(game: Game, x: number, y: number, width: number, height: number); private _game; private _cameras; private _cameraInstance; public current: Camera; public getAll(): Camera[]; public update(): void; public render(): void; public addCamera(x: number, y: number, width: number, height: number): Camera; public removeCamera(id: number): bool; public destroy(): void; } }