var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('atari2', 'assets/sprites/atari800xl.png'); game.load.image('atari4', 'assets/sprites/atari800.png'); game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); game.load.image('duck', 'assets/sprites/darkwing_crazy.png'); game.load.image('firstaid', 'assets/sprites/firstaid.png'); game.load.image('diamond', 'assets/sprites/diamond.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } function create() { // This returns an array of all the image keys in the cache var images = game.cache.getKeys(Phaser.Cache.IMAGE); var test = game.add.group(); // Now let's create some random sprites and enable them all for drag and 'bring to top' for (var i = 0; i < 20; i++) { var tempSprite = test.create(game.world.randomX, game.world.randomY, game.rnd.pick(images)); tempSprite.inputEnabled = true; tempSprite.input.enableDrag(false, true); } } function render() { game.debug.renderInputInfo(32, 32); }