<!DOCTYPE html>

<html lang="en">
<head>
	<meta charset="utf-8">
	<title>Phaser Class: Pointer</title>

	<!--[if lt IE 9]>
	<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
	<![endif]-->

	<link type="text/css" rel="stylesheet" href="styles/default.css">

	<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">

	
	<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
	
</head>

<body>

<div class="container-fluid">
	<div class="navbar navbar-fixed-top navbar-inverse">
		<div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div>
		<div class="navbar-inner">
			<a class="brand" href="index.html">Phaser API</a>
			<ul class="nav">

				
				<li class="dropdown">
					<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
						class="caret"></b></a>

					<ul class="dropdown-menu ">
						
						<li class="class-depth-0">
							<a href="Phaser.html">Phaser</a>
						</li>
						
						<li class="class-depth-0">
							<a href="PIXI.html">PIXI</a>
						</li>
						

					</ul>
				</li>
				
				<li class="dropdown">
					<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
						class="caret"></b></a>

					<ul class="dropdown-menu ">
						
						<li class="class-depth-0">
							<a href="EarCut.html">EarCut</a>
						</li>
						
						<li class="class-depth-0">
							<a href="Event.html">Event</a>
						</li>
						
						<li class="class-depth-0">
							<a href="EventTarget.html">EventTarget</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Animation.html">Animation</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.AnimationManager.html">AnimationManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.AnimationParser.html">AnimationParser</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.ArraySet.html">ArraySet</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.ArrayUtils.html">ArrayUtils</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.AudioSprite.html">AudioSprite</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.BitmapData.html">BitmapData</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.BitmapText.html">BitmapText</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Bullet.html">Bullet</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Button.html">Button</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Cache.html">Cache</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Camera.html">Camera</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Canvas.html">Canvas</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.CanvasPool.html">CanvasPool</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Circle.html">Circle</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Color.html">Color</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Angle.html">Angle</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Animation.html">Animation</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.AutoCull.html">AutoCull</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Bounds.html">Bounds</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.BringToTop.html">BringToTop</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Core.html">Core</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Crop.html">Crop</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Delta.html">Delta</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Destroy.html">Destroy</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.FixedToCamera.html">FixedToCamera</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Health.html">Health</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.InCamera.html">InCamera</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.InputEnabled.html">InputEnabled</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.InWorld.html">InWorld</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.LifeSpan.html">LifeSpan</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.LoadTexture.html">LoadTexture</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Overlap.html">Overlap</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.PhysicsBody.html">PhysicsBody</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Reset.html">Reset</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.ScaleMinMax.html">ScaleMinMax</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Component.Smoothed.html">Smoothed</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Create.html">Create</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Creature.html">Creature</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Device.html">Device</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.DeviceButton.html">DeviceButton</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.DOM.html">DOM</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Easing.html">Easing</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Back.html">Back</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Bounce.html">Bounce</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Circular.html">Circular</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Cubic.html">Cubic</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Elastic.html">Elastic</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Exponential.html">Exponential</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Linear.html">Linear</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Quartic.html">Quartic</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Quintic.html">Quintic</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Ellipse.html">Ellipse</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Events.html">Events</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Filter.html">Filter</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.FlexGrid.html">FlexGrid</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.FlexLayer.html">FlexLayer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Frame.html">Frame</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.FrameData.html">FrameData</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Game.html">Game</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Gamepad.html">Gamepad</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Graphics.html">Graphics</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Group.html">Group</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Hermite.html">Hermite</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Image.html">Image</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.ImageCollection.html">ImageCollection</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Input.html">Input</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.InputHandler.html">InputHandler</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Key.html">Key</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Keyboard.html">Keyboard</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.KeyCode.html">KeyCode</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Line.html">Line</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.LinkedList.html">LinkedList</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Loader.html">Loader</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.LoaderParser.html">LoaderParser</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Math.html">Math</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Matrix.html">Matrix</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Mouse.html">Mouse</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.MSPointer.html">MSPointer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Net.html">Net</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Particle.html">Particle</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Particles.html">Particles</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Particles.Arcade.html">Arcade</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Path.html">Path</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.PathFollower.html">PathFollower</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.PathPoint.html">PathPoint</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Physics.html">Physics</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Physics.Arcade.html">Arcade</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.Arcade.Body.html">Body</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Physics.Ninja.html">Ninja</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.Ninja.Body.html">Body</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Physics.P2.html">P2</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.Body.html">Body</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.Material.html">Material</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
						</li>
						
						<li class="class-depth-3">
							<a href="Phaser.Physics.P2.Spring.html">Spring</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Plugin.html">Plugin</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Plugin.PathManager.html">PathManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.PluginManager.html">PluginManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Point.html">Point</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Pointer.html">Pointer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.PointerMode.html">PointerMode</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Polygon.html">Polygon</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.QuadTree.html">QuadTree</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Rectangle.html">Rectangle</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.RenderTexture.html">RenderTexture</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.RetroFont.html">RetroFont</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Rope.html">Rope</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.ScaleManager.html">ScaleManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Signal.html">Signal</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.SignalBinding.html">SignalBinding</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.SinglePad.html">SinglePad</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Sound.html">Sound</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.SoundManager.html">SoundManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Sprite.html">Sprite</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Stage.html">Stage</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.State.html">State</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.StateManager.html">StateManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Text.html">Text</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Tile.html">Tile</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Tilemap.html">Tilemap</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.TilemapParser.html">TilemapParser</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Tileset.html">Tileset</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.TileSprite.html">TileSprite</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Time.html">Time</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Timer.html">Timer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.TimerEvent.html">TimerEvent</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Touch.html">Touch</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Tween.html">Tween</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.TweenData.html">TweenData</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.TweenManager.html">TweenManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Utils.html">Utils</a>
						</li>
						
						<li class="class-depth-2">
							<a href="Phaser.Utils.Debug.html">Debug</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Video.html">Video</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.Weapon.html">Weapon</a>
						</li>
						
						<li class="class-depth-1">
							<a href="Phaser.World.html">World</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.BaseTexture.html">BaseTexture</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.DisplayObject.html">DisplayObject</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.FilterTexture.html">FilterTexture</a>
						</li>
						
						<li class="class-depth-2">
							<a href="PIXI.Phaser.GraphicsData.html">Phaser.GraphicsData</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.PIXI.html">PIXI</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.PixiShader.html">PixiShader</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.Sprite.html">Sprite</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.StripShader.html">StripShader</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.Texture.html">Texture</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
						</li>
						
						<li class="class-depth-1">
							<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
						</li>
						

					</ul>
				</li>
				
				<li class="dropdown">
					<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
						class="caret"></b></a>

					<ul class="dropdown-menu ">
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_LEFT">ANGLE_LEFT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_NORTH_EAST">ANGLE_NORTH_EAST</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_NORTH_WEST">ANGLE_NORTH_WEST</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_RIGHT">ANGLE_RIGHT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_SOUTH_EAST">ANGLE_SOUTH_EAST</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ANGLE_UP">ANGLE_UP</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#arc">arc</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#AUTO">AUTO</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#beginFill">beginFill</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#bezierCurveTo">bezierCurveTo</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#BITMAPDATA">BITMAPDATA</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#blendModes">blendModes</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#BOTTOM_CENTER">BOTTOM_CENTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#BUTTON">BUTTON</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#CANVAS">CANVAS</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#CENTER">CENTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#CIRCLE">CIRCLE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#clear">clear</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#CREATURE">CREATURE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#destroyCachedSprite">destroyCachedSprite</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#displayList">displayList</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#DOWN">DOWN</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#drawCircle">drawCircle</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#drawEllipse">drawEllipse</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#drawPolygon">drawPolygon</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#drawRect">drawRect</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#drawRoundedRect">drawRoundedRect</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#drawShape">drawShape</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ELLIPSE">ELLIPSE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#emit">emit</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#EMITTER">EMITTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#endFill">endFill</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#GAMES">GAMES</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#generateTexture">generateTexture</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#getBounds">getBounds</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#getLocalBounds">getLocalBounds</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#GRAPHICS">GRAPHICS</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#GROUP">GROUP</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#HEADLESS">HEADLESS</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#HORIZONTAL">HORIZONTAL</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#IMAGE">IMAGE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#LANDSCAPE">LANDSCAPE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#LEFT">LEFT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#LEFT_TOP">LEFT_TOP</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#LINE">LINE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#lineStyle">lineStyle</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#lineTo">lineTo</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#listeners">listeners</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#MATRIX">MATRIX</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#mixin">mixin</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#moveTo">moveTo</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#NONE">NONE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#off">off</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#on">on</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#once">once</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
						</li>
						
						<li class="class-depth-2">
							<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#POINT">POINT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#POINTER">POINTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#POLYGON">POLYGON</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#PORTRAIT">PORTRAIT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#quadraticCurveTo">quadraticCurveTo</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#RECTANGLE">RECTANGLE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#removeAllListeners">removeAllListeners</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#RETROFONT">RETROFONT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#RIGHT">RIGHT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ROPE">ROPE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#scaleModes">scaleModes</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#SPRITE">SPRITE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#stopPropagation">stopPropagation</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#TEXT">TEXT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#TILEMAP">TILEMAP</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#TILESPRITE">TILESPRITE</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#TOP_CENTER">TOP_CENTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#TOP_LEFT">TOP_LEFT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#UP">UP</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#updateLocalBounds">updateLocalBounds</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#VERSION">VERSION</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#VERTICAL">VERTICAL</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#VIDEO">VIDEO</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#WEBGL">WEBGL</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
						</li>
						
						<li class="class-depth-0">
							<a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a>
						</li>
						

					</ul>
				</li>
				

				<li class="dropdown">
					<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
					<ul class="dropdown-menu ">
						<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
						<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
						<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
						<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
						<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
						<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
						<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
						<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
						<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
						<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
						<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
						<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
					</ul>
				</li>

				<li class="dropdown">
					<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
					<ul class="dropdown-menu ">
						<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
						<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
						<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
						<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
						<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
						<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
						<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
						<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
						<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
						<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
						<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
						<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
						<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
						<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
						<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
						<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
						<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
						<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
						<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
					</ul>
				</li>

				<li class="dropdown">
					<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
					<ul class="dropdown-menu ">
						<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
						<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
						<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
						<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
						<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
						<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
						<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
						<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
					</ul>
				</li>

				<li class="dropdown">
					<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
					<ul class="dropdown-menu ">
						<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
						<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
						<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
						<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
						<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
						<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
						<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
						<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
						<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
						<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
					</ul>
				</li>

				<li class="dropdown">
					<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
					<ul class="dropdown-menu ">
						<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
						<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
						<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
						<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
						<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
						<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
						<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
						<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
					</ul>
				</li>

				<li class="dropdown">
					<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
					<ul class="dropdown-menu ">
						<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
						<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
						<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
						<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
						<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
						<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
						<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
						<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
						<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
						<li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li>
						<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
						<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
					</ul>
				</li>

			</ul>
		</div>
	</div>

	<div class="row-fluid">

		
		<div class="span8">
			
				<div id="main">
					


	<!--<h1 class="page-title">Class: Pointer</h1>-->
<section>

<header>
    <h2>
        <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
    
    Pointer
    </h2>
    
</header>

<article>
    <div class="container-overview">
    

    
        
<dt>
    <h4 class="name "
        id="Pointer"><span class="type-signature"></span>new Pointer<span class="signature">(game, id, pointerMode)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger on the touch screen.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>game</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>


            
            </td>

            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>A reference to the currently running game.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>id</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The ID of the Pointer object within the game. Each game can have up to 10 active pointers.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>pointerMode</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.PointerMode.html">Phaser.PointerMode</a></span>


            
            </td>

            

            
                <td class="default">
                
                    (CURSOR|CONTACT)
                
                </td>
            

            <td class="description last"><p>The operational mode of this pointer, eg. CURSOR or TOUCH.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-16">line 16</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

    
    </div>

    

    

    

    

    

    
        <h3 class="subsection-title">Members</h3>

        <dl>
            
<dt>
    <h4 class="name "
        id=".BACK_BUTTON"><span class="type-signature">&lt;static, constant> </span>BACK_BUTTON<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The X1 button. This is typically the mouse Back button, but is often reconfigured.<br>On Linux (GTK) this is unsupported. On Windows if advanced pointer software (such as IntelliPoint) is installed this doesn't register.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-397">line 397</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id=".ERASER_BUTTON"><span class="type-signature">&lt;static, constant> </span>ERASER_BUTTON<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Eraser pen button on PointerEvent supported devices only.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-412">line 412</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id=".FORWARD_BUTTON"><span class="type-signature">&lt;static, constant> </span>FORWARD_BUTTON<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The X2 button. This is typically the mouse Forward button, but is often reconfigured.<br>On Linux (GTK) this is unsupported. On Windows if advanced pointer software (such as IntelliPoint) is installed this doesn't register.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-405">line 405</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id=".LEFT_BUTTON"><span class="type-signature">&lt;static, constant> </span>LEFT_BUTTON<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Left Mouse button, or in PointerEvent devices a Touch contact or Pen contact.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-375">line 375</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id=".MIDDLE_BUTTON"><span class="type-signature">&lt;static, constant> </span>MIDDLE_BUTTON<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Middle Mouse button.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-389">line 389</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id=".NO_BUTTON"><span class="type-signature">&lt;static, constant> </span>NO_BUTTON<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>No buttons at all.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-368">line 368</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id=".RIGHT_BUTTON"><span class="type-signature">&lt;static, constant> </span>RIGHT_BUTTON<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Right Mouse button, or in PointerEvent devices a Pen contact with a barrel button.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-382">line 382</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="active"><span class="type-signature"></span>active<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>An active pointer is one that is currently pressed down on the display. A Mouse is always active.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-316">line 316</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="backButton"><span class="type-signature"></span>backButton<span class="type-signature"> :<a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If this Pointer is a Mouse or Pen / Stylus then you can access its X1 (back) button directly through this property.</p>
<p>The DeviceButton has its own properties such as <code>isDown</code>, <code>duration</code> and methods like <code>justReleased</code> for more fine-grained<br>button control.</p>
<p>Please see the DeviceButton docs for details on browser button limitations.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-120">line 120</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="button"><span class="type-signature"></span>button<span class="type-signature"> :any</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The button property of the most recent DOM event when this Pointer is started.<br>You should not rely on this value for accurate button detection, instead use the Pointer properties<br><code>leftButton</code>, <code>rightButton</code>, <code>middleButton</code> and so on.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-70">line 70</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="circle"><span class="type-signature"></span>circle<span class="type-signature"> :<a href="Phaser.Circle.html">Phaser.Circle</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Phaser.Circle that is centered on the x/y coordinates of this pointer, useful for hit detection.<br>The Circle size is 44px (Apples recommended &quot;finger tip&quot; size).</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-344">line 344</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="clientX"><span class="type-signature"></span>clientX<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The horizontal coordinate of the Pointer within the application's client area at which the event occurred (as opposed to the coordinates within the page).</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-181">line 181</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="clientY"><span class="type-signature"></span>clientY<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The vertical coordinate of the Pointer within the application's client area at which the event occurred (as opposed to the coordinates within the page).</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-186">line 186</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-322">line 322</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="duration"><span class="type-signature">&lt;readonly> </span>duration<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>How long the Pointer has been depressed on the touchscreen or <em>any</em> of the mouse buttons have been held down.<br>If not currently down it returns -1.<br>If you need to test a specific mouse or pen button then access the buttons directly, i.e. <code>Pointer.rightButton.duration</code>.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1192">line 1192</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="eraserButton"><span class="type-signature"></span>eraserButton<span class="type-signature"> :<a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If this Pointer is a Pen / Stylus then you can access its eraser button directly through this property.</p>
<p>The DeviceButton has its own properties such as <code>isDown</code>, <code>duration</code> and methods like <code>justReleased</code> for more fine-grained<br>button control.</p>
<p>Please see the DeviceButton docs for details on browser button limitations.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-146">line 146</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="exists"><span class="type-signature"></span>exists<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Pointer object that exists is allowed to be checked for physics collisions and overlaps.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    
    <dt class="tag-default">Default Value:</dt>
    <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-38">line 38</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="forwardButton"><span class="type-signature"></span>forwardButton<span class="type-signature"> :<a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If this Pointer is a Mouse or Pen / Stylus then you can access its X2 (forward) button directly through this property.</p>
<p>The DeviceButton has its own properties such as <code>isDown</code>, <code>duration</code> and methods like <code>justReleased</code> for more fine-grained<br>button control.</p>
<p>Please see the DeviceButton docs for details on browser button limitations.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-133">line 133</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the currently running game.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-21">line 21</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="id"><span class="type-signature"></span>id<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The ID of the Pointer object within the game. Each game can have up to 10 active pointers.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-26">line 26</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="identifier"><span class="type-signature"></span>identifier<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The identifier property of the Pointer as set by the DOM event when this Pointer is started.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-44">line 44</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="interactiveCandidates"><span class="type-signature"></span>interactiveCandidates<span class="type-signature"> :array</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This array is erased and re-populated every time this Pointer is updated. It contains references to all<br>of the Game Objects that were considered as being valid for processing by this Pointer, this frame. To be<br>valid they must have suitable a <code>priorityID</code>, be Input enabled, visible and actually have the Pointer over<br>them. You can check the contents of this array in events such as <code>onInputDown</code>, but beware it is reset<br>every frame.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    
    <dt class="tag-default">Default Value:</dt>
    <dd class="tag-default"><ul class="dummy"><li>[]</li></ul></dd>
    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-310">line 310</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="isDown"><span class="type-signature"></span>isDown<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If the Pointer is touching the touchscreen, or <em>any</em> mouse or pen button is held down, isDown is set to true.<br>If you need to check a specific mouse or pen button then use the button properties, i.e. Pointer.rightButton.isDown.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-255">line 255</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="isMouse"><span class="type-signature"></span>isMouse<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If the Pointer is a mouse or pen / stylus this is true, otherwise false.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-247">line 247</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="isUp"><span class="type-signature"></span>isUp<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If the Pointer is not touching the touchscreen, or <em>all</em> mouse or pen buttons are up, isUp is set to true.<br>If you need to check a specific mouse or pen button then use the button properties, i.e. Pointer.rightButton.isUp.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    
    <dt class="tag-default">Default Value:</dt>
    <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-263">line 263</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="leftButton"><span class="type-signature"></span>leftButton<span class="type-signature"> :<a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If this Pointer is a Mouse or Pen / Stylus then you can access its left button directly through this property.</p>
<p>The DeviceButton has its own properties such as <code>isDown</code>, <code>duration</code> and methods like <code>justReleased</code> for more fine-grained<br>button control.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-81">line 81</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="middleButton"><span class="type-signature"></span>middleButton<span class="type-signature"> :<a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If this Pointer is a Mouse or Pen / Stylus then you can access its middle button directly through this property.</p>
<p>The DeviceButton has its own properties such as <code>isDown</code>, <code>duration</code> and methods like <code>justReleased</code> for more fine-grained<br>button control.</p>
<p>Please see the DeviceButton docs for details on browser button limitations.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-94">line 94</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="movementX"><span class="type-signature"></span>movementX<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The horizontal processed relative movement of the Pointer in pixels since last event.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-224">line 224</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="movementY"><span class="type-signature"></span>movementY<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The vertical processed relative movement of the Pointer in pixels since last event.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-230">line 230</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="msSinceLastClick"><span class="type-signature"></span>msSinceLastClick<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The number of milliseconds since the last click or touch event.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-293">line 293</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="pageX"><span class="type-signature"></span>pageX<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The horizontal coordinate of the Pointer relative to whole document.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-191">line 191</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="pageY"><span class="type-signature"></span>pageY<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The vertical coordinate of the Pointer relative to whole document.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-196">line 196</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="pointerId"><span class="type-signature"></span>pointerId<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can and will recycle this value.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-50">line 50</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="pointerMode"><span class="type-signature"></span>pointerMode<span class="type-signature"> :<a href="Phaser.PointerMode.html">Phaser.PointerMode</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The operational mode of this pointer.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-55">line 55</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="position"><span class="type-signature"></span>position<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Phaser.Point object containing the current x/y values of the pointer on the display.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-327">line 327</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="positionDown"><span class="type-signature"></span>positionDown<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Phaser.Point object containing the x/y values of the pointer when it was last in a down state on the display.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-332">line 332</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="positionUp"><span class="type-signature"></span>positionUp<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Phaser.Point object containing the x/y values of the pointer when it was last released.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-337">line 337</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="previousTapTime"><span class="type-signature"></span>previousTapTime<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A timestamp representing when the Pointer was last tapped or clicked.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-281">line 281</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="rawMovementX"><span class="type-signature"></span>rawMovementX<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The horizontal raw relative movement of the Pointer in pixels since last event.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-212">line 212</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="rawMovementY"><span class="type-signature"></span>rawMovementY<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The vertical raw relative movement of the Pointer in pixels since last event.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-218">line 218</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="rightButton"><span class="type-signature"></span>rightButton<span class="type-signature"> :<a href="Phaser.DeviceButton.html">Phaser.DeviceButton</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If this Pointer is a Mouse or Pen / Stylus then you can access its right button directly through this property.</p>
<p>The DeviceButton has its own properties such as <code>isDown</code>, <code>duration</code> and methods like <code>justReleased</code> for more fine-grained<br>button control.</p>
<p>Please see the DeviceButton docs for details on browser button limitations.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-107">line 107</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="screenX"><span class="type-signature"></span>screenX<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The horizontal coordinate of the Pointer relative to the screen.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-201">line 201</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="screenY"><span class="type-signature"></span>screenY<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The vertical coordinate of the Pointer relative to the screen.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-206">line 206</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="target"><span class="type-signature"></span>target<span class="type-signature"> :any</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The target property of the Pointer as set by the DOM event when this Pointer is started.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-61">line 61</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="targetObject"><span class="type-signature"></span>targetObject<span class="type-signature"> :any</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Game Object this Pointer is currently over / touching / dragging.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-299">line 299</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="timeDown"><span class="type-signature"></span>timeDown<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A timestamp representing when the Pointer first touched the touchscreen.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-269">line 269</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="timeUp"><span class="type-signature"></span>timeUp<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A timestamp representing when the Pointer left the touchscreen.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-275">line 275</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="totalTouches"><span class="type-signature"></span>totalTouches<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The total number of times this Pointer has been touched to the touchscreen.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-287">line 287</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="type"><span class="type-signature">&lt;readonly> </span>type<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The const type of this object.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-32">line 32</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="withinGame"><span class="type-signature"></span>withinGame<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>true if the Pointer is over the game canvas, otherwise false.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-176">line 176</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="worldX"><span class="type-signature">&lt;readonly> </span>worldX<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Gets the X value of this Pointer in world coordinates based on the world camera.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1216">line 1216</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="worldY"><span class="type-signature">&lt;readonly> </span>worldY<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Gets the Y value of this Pointer in world coordinates based on the world camera.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1232">line 1232</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The horizontal coordinate of the Pointer. This value is automatically scaled based on the game scale.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-236">line 236</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The vertical coordinate of the Pointer. This value is automatically scaled based on the game scale.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-242">line 242</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        </dl>
    

    
        <h3 class="subsection-title">Methods</h3>

        <dl>
            
<dt>
    <h4 class="name "
        id="addClickTrampoline"><span class="type-signature">&lt;internal> </span>addClickTrampoline<span class="signature">(name, callback, callbackContext, callbackArgs)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Add a click trampoline to this pointer.</p>
<p>A click trampoline is a callback that is run on the DOM 'click' event; this is primarily<br>needed with certain browsers (ie. IE11) which restrict some actions like requestFullscreen<br>to the DOM 'click' event and rejects it for 'pointer<em>' and 'mouse</em>' events.</p>
<p>This is used internally by the ScaleManager; click trampoline usage is uncommon.<br>Click trampolines can only be added to pointers that are currently down.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>name</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The name of the trampoline; must be unique among active trampolines in this pointer.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>callback</code></td>
            

            <td class="type">
            
                
<span class="param-type">function</span>


            
            </td>

            

            

            <td class="description last"><p>Callback to run/trampoline.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>callbackContext</code></td>
            

            <td class="type">
            
                
<span class="param-type">object</span>


            
            </td>

            

            

            <td class="description last"><p>Context of the callback.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>callbackArgs</code></td>
            

            <td class="type">
            
                
<span class="param-type">Array.&lt;object></span>
|

<span class="param-type">null</span>


            
            </td>

            

            

            <td class="description last"><p>Additional callback args, if any. Supplied as an array.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    
        <dt class="important tag-deprecated">Internal:</dt>
        <dd class="tag-deprecated"><ul>
        
            <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
        
        </ul></dd>
    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1073">line 1073</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(<span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Pointer is considered justPressed if the time it was pressed onto the touchscreen or clicked is less than justPressedRate.<br>Note that calling justPressed doesn't reset the pressed status of the Pointer, it will return <code>true</code> for as long as the duration is valid.<br>If you wish to check if the Pointer was pressed down just once then see the Sprite.events.onInputDown event.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>duration</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>The time to check against. If none given it will use InputManager.justPressedRate.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">boolean</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>true if the Pointer was pressed down within the duration given.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1041">line 1041</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="justReleased"><span class="type-signature"></span>justReleased<span class="signature">(<span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Pointer is considered justReleased if the time it left the touchscreen is less than justReleasedRate.<br>Note that calling justReleased doesn't reset the pressed status of the Pointer, it will return <code>true</code> for as long as the duration is valid.<br>If you wish to check if the Pointer was released just once then see the Sprite.events.onInputUp event.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>duration</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            

            <td class="description last"><p>The time to check against. If none given it will use InputManager.justReleasedRate.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">boolean</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>true if the Pointer was released within the duration given.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1057">line 1057</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="leave"><span class="type-signature"></span>leave<span class="signature">(event)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Called when the Pointer leaves the target area.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>event</code></td>
            

            <td class="type">
            
                
<span class="param-type">MouseEvent</span>
|

<span class="param-type">PointerEvent</span>
|

<span class="param-type">TouchEvent</span>


            
            </td>

            

            

            <td class="description last"><p>The event passed up from the input handler.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-945">line 945</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="move"><span class="type-signature"></span>move<span class="signature">(event, <span class="optional">fromClick</span>)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Called when the Pointer is moved.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>event</code></td>
            

            <td class="type">
            
                
<span class="param-type">MouseEvent</span>
|

<span class="param-type">PointerEvent</span>
|

<span class="param-type">TouchEvent</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The event passed up from the input handler.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>fromClick</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Was this called from the click event?</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-709">line 709</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="processInteractiveObjects"><span class="type-signature">&lt;internal> </span>processInteractiveObjects<span class="signature">(<span class="optional">fromClick</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Process all interactive objects to find out which ones were updated in the recent Pointer move.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>fromClick</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>Was this called from the click event?</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    <h5>Returns:</h5>
    <div class="returns">
        
            
    
        <div class="returns-type">
        
<span class="param-type">boolean</span>

 -
        </div>
    
    <div class="returns-desc param-desc">
        <p>True if this method processes an object (i.e. a Sprite becomes the Pointers currentTarget), otherwise false.</p>
    </div>


        
    </div>
    
    
    
<dl class="details">
    

    

    

    

    
        <dt class="important tag-deprecated">Internal:</dt>
        <dd class="tag-deprecated"><ul>
        
            <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
        
        </ul></dd>
    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-806">line 806</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Resets the Pointer properties. Called by InputManager.reset when you perform a State change.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1147">line 1147</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="resetButtons"><span class="type-signature">&lt;internal> </span>resetButtons<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Resets the states of all the button booleans.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    
        <dt class="important tag-deprecated">Internal:</dt>
        <dd class="tag-deprecated"><ul>
        
            <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
        
        </ul></dd>
    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-416">line 416</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="resetMovement"><span class="type-signature"></span>resetMovement<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Resets the movementX and movementY properties. Use in your update handler after retrieving the values.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-1177">line 1177</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="start"><span class="type-signature"></span>start<span class="signature">(event)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Called when the Pointer is pressed onto the touchscreen.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>event</code></td>
            

            <td class="type">
            
                
<span class="param-type">any</span>


            
            </td>

            

            

            <td class="description last"><p>The DOM event from the browser.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-587">line 587</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="stop"><span class="type-signature"></span>stop<span class="signature">(event)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Called when the Pointer leaves the touchscreen.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>event</code></td>
            

            <td class="type">
            
                
<span class="param-type">MouseEvent</span>
|

<span class="param-type">PointerEvent</span>
|

<span class="param-type">TouchEvent</span>


            
            </td>

            

            

            <td class="description last"><p>The event passed up from the input handler.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-958">line 958</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="swapTarget"><span class="type-signature"></span>swapTarget<span class="signature">(newTarget, <span class="optional">silent</span>)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This will change the <code>Pointer.targetObject</code> object to be the one provided.</p>
<p>This allows you to have fine-grained control over which object the Pointer is targeting.</p>
<p>Note that even if you set a new Target here, it is still able to be replaced by any other valid<br>target during the next Pointer update.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>newTarget</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.InputHandler.html">Phaser.InputHandler</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The new target for this Pointer. Note this is an <code>InputHandler</code>, so don't pass a Sprite, instead pass <code>sprite.input</code> to it.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>silent</code></td>
            

            <td class="type">
            
                
<span class="param-type">boolean</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    false
                
                </td>
            

            <td class="description last"><p>If true the new target AND the old one will NOT dispatch their <code>onInputOver</code> or <code>onInputOut</code> events.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-886">line 886</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Called by the Input Manager.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-657">line 657</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="updateButtons"><span class="type-signature">&lt;internal> </span>updateButtons<span class="signature">(event)</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Called when the event.buttons property changes from zero.<br>Contains a button bitmask.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>event</code></td>
            

            <td class="type">
            
                
<span class="param-type">MouseEvent</span>


            
            </td>

            

            

            <td class="description last"><p>The DOM event.</p></td>
        </tr>

	
	</tbody>
</table>

    

    
    
    
<dl class="details">
    

    

    

    

    
        <dt class="important tag-deprecated">Internal:</dt>
        <dd class="tag-deprecated"><ul>
        
            <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
        
        </ul></dd>
    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_input_Pointer.js.html">input/Pointer.js</a>, <a href="src_input_Pointer.js.html#sunlight-1-line-527">line 527</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        </dl>
    

    

    
</article>

</section>




				</div>

				<div class="clearfix"></div>
				<footer>
					
					
		<span class="copyright">
		Phaser Copyright © 2012-2016 Photon Storm Ltd.
		</span>
					<br />
					
		<span class="jsdoc-message">
		Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a>
		on Mon Dec 05 2016 10:04:37 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
		</span>
				</footer>
			</div>

			
			<div class="span3">
				<div id="toc"></div>
			</div>
			
			<br clear="both">
		</div>

	</div>
	<script src="scripts/sunlight.js"></script>
	<script src="scripts/sunlight.javascript.js"></script>
	<script src="scripts/sunlight-plugin.doclinks.js"></script>
	<script src="scripts/sunlight-plugin.linenumbers.js"></script>
	<script src="scripts/sunlight-plugin.menu.js"></script>
	<script src="scripts/jquery.min.js"></script>
	<script src="scripts/jquery.scrollTo.js"></script>
	<script src="scripts/jquery.localScroll.js"></script>
	<script src="scripts/bootstrap-dropdown.js"></script>
	<script src="scripts/toc.js"></script>

	<script>  Sunlight.highlightAll({lineNumbers:true,  showMenu: true, enableDoclinks :true}); </script>

	<script>
		$( function () {
			$( "#toc" ).toc( {
				anchorName  : function(i, heading, prefix) {
					return $(heading).attr("id") || ( prefix + i );
				},
				selectors   : "h1,h2,h3,h4",
				showAndHide : false,
				scrollTo    : 60
			} );
			$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
			$( "#main span[id^='toc']" ).addClass( "toc-shim" );

		} );
	</script>

	

</body>
</html>