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href="global.html#displayList">displayList</a> </li> <li class="class-depth-0"> <a href="global.html#DOWN">DOWN</a> </li> <li class="class-depth-0"> <a href="global.html#drawCircle">drawCircle</a> </li> <li class="class-depth-0"> <a href="global.html#drawEllipse">drawEllipse</a> </li> <li class="class-depth-0"> <a href="global.html#drawPolygon">drawPolygon</a> </li> <li class="class-depth-0"> <a href="global.html#drawRect">drawRect</a> </li> <li class="class-depth-0"> <a href="global.html#drawRoundedRect">drawRoundedRect</a> </li> <li class="class-depth-0"> <a href="global.html#drawShape">drawShape</a> </li> <li class="class-depth-0"> <a href="global.html#ELLIPSE">ELLIPSE</a> </li> <li class="class-depth-0"> <a href="global.html#emit">emit</a> </li> <li class="class-depth-0"> <a href="global.html#EMITTER">EMITTER</a> </li> <li class="class-depth-0"> <a href="global.html#endFill">endFill</a> </li> <li class="class-depth-0"> <a href="global.html#GAMES">GAMES</a> </li> <li class="class-depth-0"> <a href="global.html#generateTexture">generateTexture</a> </li> <li class="class-depth-0"> <a href="global.html#getBounds">getBounds</a> </li> <li class="class-depth-0"> <a href="global.html#getLocalBounds">getLocalBounds</a> </li> <li class="class-depth-0"> <a href="global.html#GRAPHICS">GRAPHICS</a> </li> <li class="class-depth-0"> <a href="global.html#GROUP">GROUP</a> </li> <li class="class-depth-0"> <a href="global.html#HEADLESS">HEADLESS</a> </li> <li class="class-depth-0"> <a href="global.html#HORIZONTAL">HORIZONTAL</a> </li> <li class="class-depth-0"> <a href="global.html#IMAGE">IMAGE</a> </li> <li class="class-depth-0"> <a href="global.html#LANDSCAPE">LANDSCAPE</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT">LEFT</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT_CENTER">LEFT_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT_TOP">LEFT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#LINE">LINE</a> </li> <li class="class-depth-0"> <a href="global.html#lineStyle">lineStyle</a> </li> <li class="class-depth-0"> <a href="global.html#lineTo">lineTo</a> </li> <li class="class-depth-0"> <a href="global.html#listeners">listeners</a> </li> <li class="class-depth-0"> <a href="global.html#MATRIX">MATRIX</a> </li> <li class="class-depth-0"> <a href="global.html#mixin">mixin</a> </li> <li class="class-depth-0"> <a href="global.html#moveTo">moveTo</a> </li> <li class="class-depth-0"> <a href="global.html#NONE">NONE</a> </li> <li class="class-depth-0"> <a href="global.html#off">off</a> </li> <li class="class-depth-0"> <a href="global.html#on">on</a> </li> <li class="class-depth-0"> <a href="global.html#once">once</a> </li> <li class="class-depth-0"> <a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a> </li> <li class="class-depth-2"> <a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.</a> </li> <li class="class-depth-0"> <a href="global.html#POINT">POINT</a> </li> <li class="class-depth-0"> <a href="global.html#POINTER">POINTER</a> </li> <li class="class-depth-0"> <a href="global.html#POLYGON">POLYGON</a> </li> <li class="class-depth-0"> <a href="global.html#PORTRAIT">PORTRAIT</a> </li> <li class="class-depth-0"> <a href="global.html#quadraticCurveTo">quadraticCurveTo</a> </li> <li class="class-depth-0"> <a href="global.html#RECTANGLE">RECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#removeAllListeners">removeAllListeners</a> </li> <li class="class-depth-0"> <a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a> </li> <li class="class-depth-0"> <a href="global.html#RETROFONT">RETROFONT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT">RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_TOP">RIGHT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#ROPE">ROPE</a> </li> <li class="class-depth-0"> <a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#scaleModes">scaleModes</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITE">SPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITEBATCH">SPRITEBATCH</a> </li> <li class="class-depth-0"> <a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a> </li> <li class="class-depth-0"> <a href="global.html#stopPropagation">stopPropagation</a> </li> <li class="class-depth-0"> <a href="global.html#TEXT">TEXT</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAP">TILEMAP</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a> </li> <li class="class-depth-0"> <a href="global.html#TILESPRITE">TILESPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_CENTER">TOP_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_LEFT">TOP_LEFT</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_RIGHT">TOP_RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#UP">UP</a> </li> <li class="class-depth-0"> <a href="global.html#updateLocalBounds">updateLocalBounds</a> </li> <li class="class-depth-0"> <a href="global.html#VERSION">VERSION</a> </li> <li class="class-depth-0"> <a href="global.html#VERTICAL">VERTICAL</a> </li> <li class="class-depth-0"> <a href="global.html#VIDEO">VIDEO</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL">WEBGL</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a> </li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li> <li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li> <li class="class-depth-1"><a href="Phaser.World.html">World</a></li> <li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li> <li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li> <li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li> <li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li> <li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: Loader</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Loader </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="Loader"><span class="type-signature"></span>new Loader<span class="signature">(game)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files.</p> <p>The loader uses a combination of tag loading (eg. Image elements) and XHR and provides progress and completion callbacks.</p> <p>Parallel loading (see <a href="Phaser.Loader.html#enableParallel">enableParallel</a>) is supported and enabled by default.<br>Load-before behavior of parallel resources is controlled by synchronization points as discussed in withSyncPoint.</p> <p>Texture Atlases can be created with tools such as <a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a> and<br><a href="http://renderhjs.net/shoebox/">Shoebox</a></p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running game.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-22">line 22</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id=".PHYSICS_LIME_CORONA_JSON"><span class="type-signature"><static, constant> </span>PHYSICS_LIME_CORONA_JSON<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-322">line 322</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".PHYSICS_PHASER_JSON"><span class="type-signature"><static, constant> </span>PHYSICS_PHASER_JSON<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-328">line 328</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".TEXTURE_ATLAS_JSON_ARRAY"><span class="type-signature"><static, constant> </span>TEXTURE_ATLAS_JSON_ARRAY<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-304">line 304</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".TEXTURE_ATLAS_JSON_HASH"><span class="type-signature"><static, constant> </span>TEXTURE_ATLAS_JSON_HASH<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-310">line 310</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".TEXTURE_ATLAS_JSON_PYXEL"><span class="type-signature"><static, constant> </span>TEXTURE_ATLAS_JSON_PYXEL<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-334">line 334</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".TEXTURE_ATLAS_XML_STARLING"><span class="type-signature"><static, constant> </span>TEXTURE_ATLAS_XML_STARLING<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-316">line 316</a> </dt> </dl> </dd> <dt> <h4 class="name " id="_withSyncPointDepth"><span class="type-signature"></span>_withSyncPointDepth<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A counter: if more than zero, files will be automatically added as a synchronization point.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>_withSyncPointDepth;</code></td> <td class="type"> <span class="param-type">integer</span> </td> <td class="description last"></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-227">line 227</a> </dt> </dl> </dd> <dt> <h4 class="name " id="baseURL"><span class="type-signature"></span>baseURL<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>If you want to append a URL before the path of any asset you can set this here.<br>Useful if allowing the asset base url to be configured outside of the game code.<br>The string <em>must</em> end with a "/".</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-83">line 83</a> </dt> </dl> </dd> <dt> <h4 class="name " id="cache"><span class="type-signature"><internal> </span>cache<span class="type-signature"> :<a href="Phaser.Cache.html">Phaser.Cache</a></span></h4> </dt> <dd> <div class="description"> <p>Local reference to the Phaser.Cache.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-36">line 36</a> </dt> </dl> </dd> <dt> <h4 class="name " id="crossOrigin"><span class="type-signature"></span>crossOrigin<span class="type-signature"> :boolean|string</span></h4> </dt> <dd> <div class="description"> <p>The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">boolean</span> | <span class="param-type">string</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-74">line 74</a> </dt> </dl> </dd> <dt> <h4 class="name " id="enableParallel"><span class="type-signature"></span>enableParallel<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>If true (the default) then parallel downloading will be enabled.</p> <p>To disable all parallel downloads this must be set to false prior to any resource being loaded.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-211">line 211</a> </dt> </dl> </dd> <dt> <h4 class="name " id="game"><span class="type-signature"><internal> </span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4> </dt> <dd> <div class="description"> <p>Local reference to game.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-29">line 29</a> </dt> </dl> </dd> <dt> <h4 class="name " id="hasLoaded"><span class="type-signature"></span>hasLoaded<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>True if all assets in the queue have finished loading.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-57">line 57</a> </dt> </dl> </dd> <dt> <h4 class="name " id="headers"><span class="type-signature"></span>headers<span class="type-signature"> :object</span></h4> </dt> <dd> <div class="description"> <p>Used to map the application mime-types to to the Accept header in XHR requests.<br>If you don't require these mappings, or they cause problems on your server, then<br>remove them from the headers object and the XHR request will not try to use them.</p> <p>This object can also be used to set the <code>X-Requested-With</code> header to<br><code>XMLHttpRequest</code> (or any other value you need). To enable this do:</p> <p><code>this.load.headers.requestedWith = 'XMLHttpRequest'</code></p> <p>before adding anything to the Loader. The XHR loader will then call:</p> <p><code>setRequestHeader('X-Requested-With', this.headers['requestedWith'])</code></p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>{"undefined":"application/xml"}</li></ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-122">line 122</a> </dt> </dl> </dd> <dt> <h4 class="name " id="isLoading"><span class="type-signature"></span>isLoading<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>True if the Loader is in the process of loading the queue.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-50">line 50</a> </dt> </dl> </dd> <dt> <h4 class="name " id="maxParallelDownloads"><span class="type-signature"><internal> </span>maxParallelDownloads<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>The number of concurrent / parallel resources to try and fetch at once.</p> <p>Many current browsers limit 6 requests per domain; this is slightly conservative.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-221">line 221</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onFileComplete"><span class="type-signature"></span>onFileComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is dispatched when a file has either loaded or failed to load.</p> <p>Any function bound to this will receive the following parameters:</p> <p>progress, file key, success?, total loaded files, total files</p> <p>Where progress is a number between 1 and 100 (inclusive) representing the percentage of the load.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-175">line 175</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onFileError"><span class="type-signature"></span>onFileError<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is dispatched when a file (or pack) errors as a result of the load request.</p> <p>For files it will be triggered before <code>onFileComplete</code>. For packs it will be triggered before <code>onPackComplete</code>.</p> <p>Params: <code>(file key, file)</code></p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-186">line 186</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onFileStart"><span class="type-signature"></span>onFileStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is dispatched immediately before a file starts loading.<br>It's possible the file may fail (eg. download error, invalid format) after this event is sent.</p> <p>Params: <code>(progress, file key, file url)</code></p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-162">line 162</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onLoadComplete"><span class="type-signature"></span>onLoadComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is dispatched when the final file in the load queue has either loaded or failed.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-141">line 141</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onLoadStart"><span class="type-signature"></span>onLoadStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is dispatched when the loading process starts: before the first file has been requested,<br>but after all the initial packs have been loaded.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-134">line 134</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onPackComplete"><span class="type-signature"></span>onPackComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is dispatched when an asset pack has either loaded or failed to load.</p> <p>This is called when the asset pack manifest file has loaded and successfully added its contents to the loader queue.</p> <p>Params: <code>(pack key, success?, total packs loaded, total packs)</code></p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-152">line 152</a> </dt> </dl> </dd> <dt> <h4 class="name " id="path"><span class="type-signature"></span>path<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>The value of <code>path</code>, if set, is placed before any <em>relative</em> file path given. For example:</p> <p><code>load.path = "images/sprites/"; load.image("ball", "ball.png"); load.image("tree", "level1/oaktree.png"); load.image("boom", "http://server.com/explode.png");</code></p> <p>Would load the <code>ball</code> file from <code>images/sprites/ball.png</code> and the tree from<br><code>images/sprites/level1/oaktree.png</code> but the file <code>boom</code> would load from the URL<br>given as it's an absolute URL.</p> <p>Please note that the path is added before the filename but <em>after</em> the baseURL (if set.)</p> <p>The string <em>must</em> end with a "/".</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-103">line 103</a> </dt> </dl> </dd> <dt> <h4 class="name " id="preloadSprite"><span class="type-signature"><internal> </span>preloadSprite<span class="type-signature"> :object</span></h4> </dt> <dd> <div class="description"> <p>You can optionally link a progress sprite with <a href="Phaser.Loader.html#setPreloadSprite">setPreloadSprite</a>.</p> <p>This property is an object containing: sprite, rect, direction, width and height</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-67">line 67</a> </dt> </dl> </dd> <dt> <h4 class="name " id="progress"><span class="type-signature"></span>progress<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The rounded load progress percentage value (from 0 to 100). See <a href="Phaser.Loader.html#progressFloat">Phaser.Loader#progressFloat</a>.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="type"> <span class="param-type">integer</span> </td> <td class="description last"></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-3185">line 3185</a> </dt> </dl> </dd> <dt> <h4 class="name " id="progressFloat"><span class="type-signature"></span>progressFloat<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The non-rounded load progress value (from 0.0 to 100.0).</p> <p>A general indicator of the progress.<br>It is possible for the progress to decrease, after <code>onLoadStart</code>, if more files are dynamically added.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-3167">line 3167</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resetLocked"><span class="type-signature"></span>resetLocked<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping to a preloader state.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-43">line 43</a> </dt> </dl> </dd> <dt> <h4 class="name toc-deprecated" id="useXDomainRequest"><span class="type-signature"></span>useXDomainRequest<span class="type-signature"> :boolean</span></h4> </dt> <dd> <dt class="important deprecated-notice"> This method is <em>deprecated</em> and should not be used. It may be removed in the future. </dt> <div class="description"> <p>If true and if the browser supports XDomainRequest, it will be used in preference for XHR.</p> <p>This is only relevant for IE 9 and should <em>only</em> be enabled for IE 9 clients when required by the server/CDN.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Deprecated:</dt> <dd class="tag-deprecated"><ul> <li>This is only relevant for IE 9.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-196">line 196</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="addSyncPoint"><span class="type-signature"></span>addSyncPoint<span class="signature">(type, key)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Add a synchronization point to a specific file/asset in the load queue.</p> <p>This has no effect on already loaded assets.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The type of resource to turn into a sync point (image, audio, xml, etc).</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Key of the file you want to turn into a sync point.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1782">line 1782</a> </dt> <dt class="tag-see">See:</dt> <dd class="tag-see"> <ul> <li>withSyncPoint</li> </ul> </dd> </dl> </dd> <dt> <h4 class="name " id="addToFileList"><span class="type-signature"><internal> </span>addToFileList<span class="signature">(type, key, <span class="optional">url</span>, <span class="optional">properties</span>, <span class="optional">overwrite</span>, <span class="optional">extension</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Internal function that adds a new entry to the file list. Do not call directly.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The type of resource to add to the list (image, audio, xml, etc).</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The unique Cache ID key of this resource.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>The URL the asset will be loaded from.</p></td> </tr> <tr> <td class="name"><code>properties</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> (none) </td> <td class="description last"><p>Any additional properties needed to load the file. These are added directly to the added file object and overwrite any defaults.</p></td> </tr> <tr> <td class="name"><code>overwrite</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true then this will overwrite a file asset of the same type/key. Otherwise it will only add a new asset. If overwrite is true, and the asset is already being loaded (or has been loaded), then it is appended instead.</p></td> </tr> <tr> <td class="name"><code>extension</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>If no URL is given the Loader will sometimes auto-generate the URL based on the key, using this as the extension.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This instance of the Phaser Loader.</p> </div> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-515">line 515</a> </dt> </dl> </dd> <dt> <h4 class="name " id="atlas"><span class="type-signature"></span>atlas<span class="signature">(key, <span class="optional">textureURL</span>, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>, <span class="optional">format</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Texture Atlas file to the current load queue.</p> <p>To create the Texture Atlas you can use tools such as:</p> <p><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a><br><a href="http://renderhjs.net/shoebox/">Shoebox</a></p> <p>If using Texture Packer we recommend you enable "Trim sprite names".<br>If your atlas software has an option to "rotate" the resulting frames, you must disable it.</p> <p>You can choose to either load the data externally, by providing a URL to a json file.<br>Or you can pass in a JSON object or String via the <code>atlasData</code> parameter.<br>If you pass a String the data is automatically run through <code>JSON.parse</code> and then immediately added to the Phaser.Cache.</p> <p>If URLs are provided the files are <strong>not</strong> loaded immediately after calling this method, but are added to the load queue.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getImage(key)</code>. JSON files are automatically parsed upon load.<br>If you need to control when the JSON is parsed then use <code>Loader.text</code> instead and parse the JSON file as needed.</p> <p>The URLs can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the textureURL isn't specified then the Loader will take the key and create a filename from that.<br>For example if the key is "player" and textureURL is null then the Loader will set the URL to be "player.png".<br>The same is true for the atlasURL. If atlasURL isn't specified and no atlasData has been provided then the Loader will<br>set the atlasURL to be the key. For example if the key is "player" the atlasURL will be set to "player.json".</p> <p>If you do not desire this action then provide URLs and / or a data object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Unique asset key of the texture atlas file.</p></td> </tr> <tr> <td class="name"><code>textureURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas image file. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.png".</p></td> </tr> <tr> <td class="name"><code>atlasURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas data file. If undefined or <code>null</code> and no atlasData is given, the url will be set to <code><key>.json</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.json".</p></td> </tr> <tr> <td class="name"><code>atlasData</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>A JSON or XML data object. You don't need this if the data is being loaded from a URL.</p></td> </tr> <tr> <td class="name"><code>format</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>The format of the data. Can be Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY (the default), Phaser.Loader.TEXTURE_ATLAS_JSON_HASH or Phaser.Loader.TEXTURE_ATLAS_XML_STARLING.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1651">line 1651</a> </dt> </dl> </dd> <dt> <h4 class="name " id="atlasJSONArray"><span class="type-signature"></span>atlasJSONArray<span class="signature">(key, <span class="optional">textureURL</span>, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Texture Atlas file to the current load queue.</p> <p>Unlike <code>Loader.atlasJSONHash</code> this call expects the atlas data to be in a JSON Array format.</p> <p>To create the Texture Atlas you can use tools such as:</p> <p><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a><br><a href="http://renderhjs.net/shoebox/">Shoebox</a></p> <p>If using Texture Packer we recommend you enable "Trim sprite names".<br>If your atlas software has an option to "rotate" the resulting frames, you must disable it.</p> <p>You can choose to either load the data externally, by providing a URL to a json file.<br>Or you can pass in a JSON object or String via the <code>atlasData</code> parameter.<br>If you pass a String the data is automatically run through <code>JSON.parse</code> and then immediately added to the Phaser.Cache.</p> <p>If URLs are provided the files are <strong>not</strong> loaded immediately after calling this method, but are added to the load queue.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getImage(key)</code>. JSON files are automatically parsed upon load.<br>If you need to control when the JSON is parsed then use <code>Loader.text</code> instead and parse the JSON file as needed.</p> <p>The URLs can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the textureURL isn't specified then the Loader will take the key and create a filename from that.<br>For example if the key is "player" and textureURL is null then the Loader will set the URL to be "player.png".<br>The same is true for the atlasURL. If atlasURL isn't specified and no atlasData has been provided then the Loader will<br>set the atlasURL to be the key. For example if the key is "player" the atlasURL will be set to "player.json".</p> <p>If you do not desire this action then provide URLs and / or a data object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Unique asset key of the texture atlas file.</p></td> </tr> <tr> <td class="name"><code>textureURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas image file. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.png".</p></td> </tr> <tr> <td class="name"><code>atlasURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas data file. If undefined or <code>null</code> and no atlasData is given, the url will be set to <code><key>.json</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.json".</p></td> </tr> <tr> <td class="name"><code>atlasData</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>A JSON data object. You don't need this if the data is being loaded from a URL.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1505">line 1505</a> </dt> </dl> </dd> <dt> <h4 class="name " id="atlasJSONHash"><span class="type-signature"></span>atlasJSONHash<span class="signature">(key, <span class="optional">textureURL</span>, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Texture Atlas file to the current load queue.</p> <p>Unlike <code>Loader.atlas</code> this call expects the atlas data to be in a JSON Hash format.</p> <p>To create the Texture Atlas you can use tools such as:</p> <p><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a><br><a href="http://renderhjs.net/shoebox/">Shoebox</a></p> <p>If using Texture Packer we recommend you enable "Trim sprite names".<br>If your atlas software has an option to "rotate" the resulting frames, you must disable it.</p> <p>You can choose to either load the data externally, by providing a URL to a json file.<br>Or you can pass in a JSON object or String via the <code>atlasData</code> parameter.<br>If you pass a String the data is automatically run through <code>JSON.parse</code> and then immediately added to the Phaser.Cache.</p> <p>If URLs are provided the files are <strong>not</strong> loaded immediately after calling this method, but are added to the load queue.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getImage(key)</code>. JSON files are automatically parsed upon load.<br>If you need to control when the JSON is parsed then use <code>Loader.text</code> instead and parse the JSON file as needed.</p> <p>The URLs can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the textureURL isn't specified then the Loader will take the key and create a filename from that.<br>For example if the key is "player" and textureURL is null then the Loader will set the URL to be "player.png".<br>The same is true for the atlasURL. If atlasURL isn't specified and no atlasData has been provided then the Loader will<br>set the atlasURL to be the key. For example if the key is "player" the atlasURL will be set to "player.json".</p> <p>If you do not desire this action then provide URLs and / or a data object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Unique asset key of the texture atlas file.</p></td> </tr> <tr> <td class="name"><code>textureURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas image file. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.png".</p></td> </tr> <tr> <td class="name"><code>atlasURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas data file. If undefined or <code>null</code> and no atlasData is given, the url will be set to <code><key>.json</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.json".</p></td> </tr> <tr> <td class="name"><code>atlasData</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>A JSON data object. You don't need this if the data is being loaded from a URL.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1551">line 1551</a> </dt> </dl> </dd> <dt> <h4 class="name " id="atlasXML"><span class="type-signature"></span>atlasXML<span class="signature">(key, <span class="optional">textureURL</span>, <span class="optional">atlasURL</span>, <span class="optional">atlasData</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Texture Atlas file to the current load queue.</p> <p>This call expects the atlas data to be in the Starling XML data format.</p> <p>To create the Texture Atlas you can use tools such as:</p> <p><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a><br><a href="http://renderhjs.net/shoebox/">Shoebox</a></p> <p>If using Texture Packer we recommend you enable "Trim sprite names".<br>If your atlas software has an option to "rotate" the resulting frames, you must disable it.</p> <p>You can choose to either load the data externally, by providing a URL to an xml file.<br>Or you can pass in an XML object or String via the <code>atlasData</code> parameter.<br>If you pass a String the data is automatically run through <code>Loader.parseXML</code> and then immediately added to the Phaser.Cache.</p> <p>If URLs are provided the files are <strong>not</strong> loaded immediately after calling this method, but are added to the load queue.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getImage(key)</code>. XML files are automatically parsed upon load.<br>If you need to control when the XML is parsed then use <code>Loader.text</code> instead and parse the XML file as needed.</p> <p>The URLs can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the textureURL isn't specified then the Loader will take the key and create a filename from that.<br>For example if the key is "player" and textureURL is null then the Loader will set the URL to be "player.png".<br>The same is true for the atlasURL. If atlasURL isn't specified and no atlasData has been provided then the Loader will<br>set the atlasURL to be the key. For example if the key is "player" the atlasURL will be set to "player.xml".</p> <p>If you do not desire this action then provide URLs and / or a data object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="description last"><p>Unique asset key of the texture atlas file.</p></td> </tr> <tr> <td class="name"><code>textureURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas image file. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.png".</p></td> </tr> <tr> <td class="name"><code>atlasURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>URL of the texture atlas data file. If undefined or <code>null</code> and no atlasData is given, the url will be set to <code><key>.json</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.xml".</p></td> </tr> <tr> <td class="name"><code>atlasData</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>An XML data object. You don't need this if the data is being loaded from a URL.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1597">line 1597</a> </dt> </dl> </dd> <dt> <h4 class="name " id="audio"><span class="type-signature"></span>audio<span class="signature">(key, urls, <span class="optional">autoDecode</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds an audio file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getSound(key)</code>.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>Mobile warning: There are some mobile devices (certain iPad 2 and iPad Mini revisions) that cannot play 48000 Hz audio.<br>When they try to play the audio becomes extremely distorted and buzzes, eventually crashing the sound system.<br>The solution is to use a lower encoding rate such as 44100 Hz.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the audio file.</p></td> </tr> <tr> <td class="name"><code>urls</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">Array.<string></span> | <span class="param-type">Array.<object></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Either a single string or an array of URIs or pairs of <code>{uri: .., type: ..}</code>.<br> If an array is specified then the first URI (or URI + mime pair) that is device-compatible will be selected.<br> For example: <code>"jump.mp3"</code>, <code>['jump.mp3', 'jump.ogg', 'jump.m4a']</code>, or <code>[{uri: "data:<opus_resource>", type: 'opus'}, 'fallback.mp3']</code>.<br> BLOB and DATA URIs can be used but only support automatic detection when used in the pair form; otherwise the format must be manually checked before adding the resource.</p></td> </tr> <tr> <td class="name"><code>autoDecode</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>When using Web Audio the audio files can either be decoded at load time or run-time.<br> Audio files can't be played until they are decoded and, if specified, this enables immediate decoding. Decoding is a non-blocking async process, however it consumes huge amounts of CPU time on mobiles especially.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1098">line 1098</a> </dt> </dl> </dd> <dt> <h4 class="name " id="audiosprite"><span class="type-signature"></span>audiosprite<span class="signature">(key, urls, <span class="optional">jsonURL</span>, <span class="optional">jsonData</span>, <span class="optional">autoDecode</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>A legacy alias for Loader.audioSprite. Please see that method for documentation.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the audio file.</p></td> </tr> <tr> <td class="name"><code>urls</code></td> <td class="type"> <span class="param-type">Array</span> | <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>An array containing the URLs of the audio files, i.e.: [ 'audiosprite.mp3', 'audiosprite.ogg', 'audiosprite.m4a' ] or a single string containing just one URL.</p></td> </tr> <tr> <td class="name"><code>jsonURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>The URL of the audiosprite configuration JSON object. If you wish to pass the data directly set this parameter to null.</p></td> </tr> <tr> <td class="name"><code>jsonData</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>A JSON object or string containing the audiosprite configuration data. This is ignored if jsonURL is not null.</p></td> </tr> <tr> <td class="name"><code>autoDecode</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>When using Web Audio the audio files can either be decoded at load time or run-time.<br> Audio files can't be played until they are decoded and, if specified, this enables immediate decoding. Decoding is a non-blocking async process, however it consumes huge amounts of CPU time on mobiles especially.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1200">line 1200</a> </dt> </dl> </dd> <dt> <h4 class="name " id="audioSprite"><span class="type-signature"></span>audioSprite<span class="signature">(key, urls, <span class="optional">jsonURL</span>, <span class="optional">jsonData</span>, <span class="optional">autoDecode</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds an audio sprite file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Audio Sprites are a combination of audio files and a JSON configuration.</p> <p>The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite</p> <p>Retrieve the file via <code>Cache.getSoundData(key)</code>.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the audio file.</p></td> </tr> <tr> <td class="name"><code>urls</code></td> <td class="type"> <span class="param-type">Array</span> | <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>An array containing the URLs of the audio files, i.e.: [ 'audiosprite.mp3', 'audiosprite.ogg', 'audiosprite.m4a' ] or a single string containing just one URL.</p></td> </tr> <tr> <td class="name"><code>jsonURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>The URL of the audiosprite configuration JSON object. If you wish to pass the data directly set this parameter to null.</p></td> </tr> <tr> <td class="name"><code>jsonData</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>A JSON object or string containing the audiosprite configuration data. This is ignored if jsonURL is not null.</p></td> </tr> <tr> <td class="name"><code>autoDecode</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>When using Web Audio the audio files can either be decoded at load time or run-time.<br> Audio files can't be played until they are decoded and, if specified, this enables immediate decoding. Decoding is a non-blocking async process, however it consumes huge amounts of CPU time on mobiles especially.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1141">line 1141</a> </dt> </dl> </dd> <dt> <h4 class="name " id="binary"><span class="type-signature"></span>binary<span class="signature">(key, <span class="optional">url</span>, <span class="optional">callback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a binary file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getBinary(key)</code>.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.bin". It will always add <code>.bin</code> as the extension.<br>If you do not desire this action then provide a URL.</p> <p>It will be loaded via xhr with a responseType of "arraybuffer". You can specify an optional callback to process the file after load.<br>When the callback is called it will be passed 2 parameters: the key of the file and the file data.</p> <p>WARNING: If a callback is specified the data will be set to whatever it returns. Always return the data object, even if you didn't modify it.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the binary file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the binary file. If undefined or <code>null</code> the url will be set to <code><key>.bin</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.bin".</p></td> </tr> <tr> <td class="name"><code>callback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> (none) </td> <td class="description last"><p>Optional callback that will be passed the file after loading, so you can perform additional processing on it.</p></td> </tr> <tr> <td class="name"><code>callbackContext</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>The context under which the callback will be applied. If not specified it will use the callback itself as the context.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1016">line 1016</a> </dt> </dl> </dd> <dt> <h4 class="name " id="bitmapFont"><span class="type-signature"></span>bitmapFont<span class="signature">(key, textureURL, atlasURL, atlasData, <span class="optional">xSpacing</span>, <span class="optional">ySpacing</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds Bitmap Font files to the current load queue.</p> <p>To create the Bitmap Font files you can use:</p> <p>BMFont (Windows, free): http://www.angelcode.com/products/bmfont/<br>Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesigner<br>Littera (Web-based, free): http://kvazars.com/littera/</p> <p>You can choose to either load the data externally, by providing a URL to an xml file.<br>Or you can pass in an XML object or String via the <code>xmlData</code> parameter.<br>If you pass a String the data is automatically run through <code>Loader.parseXML</code> and then immediately added to the Phaser.Cache.</p> <p>If URLs are provided the files are <strong>not</strong> loaded immediately after calling this method, but are added to the load queue.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getBitmapFont(key)</code>. XML files are automatically parsed upon load.<br>If you need to control when the XML is parsed then use <code>Loader.text</code> instead and parse the XML file as needed.</p> <p>The URLs can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the textureURL isn't specified then the Loader will take the key and create a filename from that.<br>For example if the key is "megaFont" and textureURL is null then the Loader will set the URL to be "megaFont.png".<br>The same is true for the atlasURL. If atlasURL isn't specified and no atlasData has been provided then the Loader will<br>set the atlasURL to be the key. For example if the key is "megaFont" the atlasURL will be set to "megaFont.xml".</p> <p>If you do not desire this action then provide URLs and / or a data object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the bitmap font.</p></td> </tr> <tr> <td class="name"><code>textureURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>URL of the Bitmap Font texture file. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "megaFont" then the URL will be "megaFont.png".</p></td> </tr> <tr> <td class="name"><code>atlasURL</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>URL of the Bitmap Font atlas file (xml/json). If undefined or <code>null</code> AND <code>atlasData</code> is null, the url will be set to <code><key>.xml</code>, i.e. if <code>key</code> was "megaFont" then the URL will be "megaFont.xml".</p></td> </tr> <tr> <td class="name"><code>atlasData</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>An optional Bitmap Font atlas in string form (stringified xml/json).</p></td> </tr> <tr> <td class="name"><code>xSpacing</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>If you'd like to add additional horizontal spacing between the characters then set the pixel value here.</p></td> </tr> <tr> <td class="name"><code>ySpacing</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>If you'd like to add additional vertical spacing between the lines then set the pixel value here.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1414">line 1414</a> </dt> </dl> </dd> <dt> <h4 class="name " id="checkKeyExists"><span class="type-signature"></span>checkKeyExists<span class="signature">(type, key)</span><span class="type-signature"> → {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Check whether a file/asset with a specific key is queued to be loaded.</p> <p>To access a loaded asset use Phaser.Cache, eg. <a href="Phaser.Cache.html#checkImageKey">Phaser.Cache#checkImageKey</a></p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The type asset you want to check.</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Key of the asset you want to check.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">boolean</span> - </div> <div class="returns-desc param-desc"> <p>Return true if exists, otherwise return false.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-390">line 390</a> </dt> </dl> </dd> <dt> <h4 class="name " id="getAsset"><span class="type-signature"></span>getAsset<span class="signature">(type, key)</span><span class="type-signature"> → {any}</span></h4> </dt> <dd> <div class="description"> <p>Find a file/asset with a specific key.</p> <p>Only assets in the download file queue will be found.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The type asset you want to check.</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Key of the asset you want to check.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">any</span> - </div> <div class="returns-desc param-desc"> <p>Returns an object if found that has 2 properties: <code>index</code> and <code>file</code>; otherwise a non-true value is returned.<br> The index may change and should only be used immediately following this call.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-441">line 441</a> </dt> </dl> </dd> <dt> <h4 class="name " id="getAssetIndex"><span class="type-signature"></span>getAssetIndex<span class="signature">(type, key)</span><span class="type-signature"> → {number}</span></h4> </dt> <dd> <div class="description"> <p>Get the queue-index of the file/asset with a specific key.</p> <p>Only assets in the download file queue will be found.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The type asset you want to check.</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Key of the asset you want to check.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">number</span> - </div> <div class="returns-desc param-desc"> <p>The index of this key in the filelist, or -1 if not found.<br> The index may change and should only be used immediately following this call</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-406">line 406</a> </dt> </dl> </dd> <dt> <h4 class="name " id="image"><span class="type-signature"></span>image<span class="signature">(key, <span class="optional">url</span>, <span class="optional">overwrite</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds an Image to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>Phaser can load all common image types: png, jpg, gif and any other format the browser can natively handle.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the image via <code>Cache.getImage(key)</code></p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.png". It will always add <code>.png</code> as the extension.<br>If you do not desire this action then provide a URL.</p> <p>This method also supports passing in a texture object as the <code>url</code> argument. This allows you to load<br>compressed textures into Phaser. You can also use <code>Loader.texture</code> to do this.</p> <p>Compressed Textures are a WebGL only feature, and require 3rd party tools to create.<br>Available tools include Texture Packer, PVRTexTool, DirectX Texture Tool and Mali Texture Compression Tool.</p> <p>Supported texture compression formats are: PVRTC, S3TC and ETC1.<br>Supported file formats are: PVR, DDS, KTX and PKM.</p> <p>The formats that support all 3 compression algorithms are PVR and KTX.<br>PKM only supports ETC1, and DDS only S3TC for now.</p> <p>The texture path object looks like this:</p> <pre class="prettyprint source"><code>load.image('factory', { etc1: 'assets/factory_etc1.pkm', s3tc: 'assets/factory_dxt1.pvr', pvrtc: 'assets/factory_pvrtc.pvr', truecolor: 'assets/factory.png' });</code></pre><p>The <code>truecolor</code> property points to a standard PNG file, that will be used if none of the<br>compressed formats are supported by the browser / GPU.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of this image file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of an image file. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.png". Can also be a texture data object.</p></td> </tr> <tr> <td class="name"><code>overwrite</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-693">line 693</a> </dt> </dl> </dd> <dt> <h4 class="name " id="images"><span class="type-signature"></span>images<span class="signature">(keys, <span class="optional">urls</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds an array of images to the current load queue.</p> <p>It works by passing each element of the array to the Loader.image method.</p> <p>The files are <strong>not</strong> loaded immediately after calling this method. The files are added to the queue ready to be loaded when the loader starts.</p> <p>Phaser can load all common image types: png, jpg, gif and any other format the browser can natively handle.</p> <p>The keys must be unique Strings. They are used to add the files to the Phaser.Cache upon successful load.</p> <p>Retrieve the images via <code>Cache.getImage(key)</code></p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.png". It will always add <code>.png</code> as the extension.<br>If you do not desire this action then provide a URL.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>keys</code></td> <td class="type"> <span class="param-type">array</span> </td> <td class="attributes"> </td> <td class="description last"><p>An array of unique asset keys of the image files.</p></td> </tr> <tr> <td class="name"><code>urls</code></td> <td class="type"> <span class="param-type">array</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>Optional array of URLs. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.png". If provided the URLs array length must match the keys array length.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-827">line 827</a> </dt> </dl> </dd> <dt> <h4 class="name " id="json"><span class="type-signature"></span>json<span class="signature">(key, <span class="optional">url</span>, <span class="optional">overwrite</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a JSON file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getJSON(key)</code>. JSON files are automatically parsed upon load.<br>If you need to control when the JSON is parsed then use <code>Loader.text</code> instead and parse the text file as needed.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.json". It will always add <code>.json</code> as the extension.<br>If you do not desire this action then provide a URL.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the json file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the JSON file. If undefined or <code>null</code> the url will be set to <code><key>.json</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.json".</p></td> </tr> <tr> <td class="name"><code>overwrite</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-899">line 899</a> </dt> </dl> </dd> <dt> <h4 class="name " id="pack"><span class="type-signature"></span>pack<span class="signature">(key, <span class="optional">url</span>, <span class="optional">data</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Add a JSON resource pack ('packfile') to the Loader.</p> <p>A packfile is a JSON file that contains a list of assets to the be loaded.<br>Please see the example 'loader/asset pack' in the Phaser Examples repository.</p> <p>Packs are always put before the first non-pack file that is not loaded / loading.</p> <p>This means that all packs added before any loading has started are added to the front<br>of the file queue, in the order added.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>The URL of the packfile can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of this resource pack.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the Asset Pack JSON file. If you wish to pass a json object instead set this to null and pass the object as the data parameter.</p></td> </tr> <tr> <td class="name"><code>data</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>The Asset Pack JSON data. Use this to pass in a json data object rather than loading it from a URL. TODO</p></td> </tr> <tr> <td class="name"><code>callbackContext</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> (loader) </td> <td class="description last"><p>Some Loader operations, like Binary and Script require a context for their callbacks. Pass the context here.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-613">line 613</a> </dt> </dl> </dd> <dt> <h4 class="name " id="physics"><span class="type-signature"></span>physics<span class="signature">(key, <span class="optional">url</span>, <span class="optional">data</span>, <span class="optional">format</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a physics data file to the current load queue.</p> <p>The data must be in <code>Lime + Corona</code> JSON format. <a href="https://www.codeandweb.com">Physics Editor</a> by code'n'web exports in this format natively.</p> <p>You can choose to either load the data externally, by providing a URL to a json file.<br>Or you can pass in a JSON object or String via the <code>data</code> parameter.<br>If you pass a String the data is automatically run through <code>JSON.parse</code> and then immediately added to the Phaser.Cache.</p> <p>If a URL is provided the file is <strong>not</strong> loaded immediately after calling this method, but is added to the load queue.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getJSON(key)</code>. JSON files are automatically parsed upon load.<br>If you need to control when the JSON is parsed then use <code>Loader.text</code> instead and parse the text file as needed.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified and no data is given then the Loader will take the key and create a filename from that.<br>For example if the key is "alien" and no URL or data is given then the Loader will set the URL to be "alien.json".<br>It will always use <code>.json</code> as the extension.</p> <p>If you do not desire this action then provide a URL or data object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the physics json data.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the physics data file. If undefined or <code>null</code> and no data is given the url will be set to <code><key>.json</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.json".</p></td> </tr> <tr> <td class="name"><code>data</code></td> <td class="type"> <span class="param-type">object</span> | <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>An optional JSON data object. If given then the url is ignored and this JSON object is used for physics data instead.</p></td> </tr> <tr> <td class="name"><code>format</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> Phaser.Physics.LIME_CORONA_JSON </td> <td class="description last"><p>The format of the physics data.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1353">line 1353</a> </dt> </dl> </dd> <dt> <h4 class="name " id="removeAll"><span class="type-signature"><internal> </span>removeAll<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Remove all file loading requests - this is <em>insufficient</em> to stop current loading. Use <code>reset</code> instead.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1829">line 1829</a> </dt> </dl> </dd> <dt> <h4 class="name " id="removeFile"><span class="type-signature"><internal> </span>removeFile<span class="signature">(type, key)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Remove a file/asset from the loading queue.</p> <p>A file that is loaded or has started loading cannot be removed.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The type of resource to add to the list (image, audio, xml, etc).</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>Key of the file you want to remove.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1805">line 1805</a> </dt> </dl> </dd> <dt> <h4 class="name " id="replaceInFileList"><span class="type-signature"><internal> </span>replaceInFileList<span class="signature">(type, key, url, properties)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Internal function that replaces an existing entry in the file list with a new one. Do not call directly.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The type of resource to add to the list (image, audio, xml, etc).</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The unique Cache ID key of this resource.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The URL the asset will be loaded from.</p></td> </tr> <tr> <td class="name"><code>properties</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>Any additional properties needed to load the file.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-597">line 597</a> </dt> </dl> </dd> <dt> <h4 class="name " id="reset"><span class="type-signature"><internal> </span>reset<span class="signature">(<span class="optional">hard</span>, <span class="optional">clearEvents</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Reset the loader and clear any queued assets. If <code>Loader.resetLocked</code> is true this operation will abort.</p> <p>This will abort any loading and clear any queued assets.</p> <p>Optionally you can clear any associated events.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>hard</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true then the preload sprite and other artifacts may also be cleared.</p></td> </tr> <tr> <td class="name"><code>clearEvents</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true then the all Loader signals will have removeAll called on them.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-465">line 465</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resize"><span class="type-signature"><internal> </span>resize<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Called automatically by ScaleManager when the game resizes in RESIZE scalemode.</p> <p>This can be used to adjust the preloading sprite size, eg.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-373">line 373</a> </dt> </dl> </dd> <dt> <h4 class="name " id="script"><span class="type-signature"></span>script<span class="signature">(key, <span class="optional">url</span>, <span class="optional">callback</span>, <span class="optional">callbackContext</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a JavaScript file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.js". It will always add <code>.js</code> as the extension.<br>If you do not desire this action then provide a URL.</p> <p>Upon successful load the JavaScript is automatically turned into a script tag and executed, so be careful what you load!</p> <p>A callback, which will be invoked as the script tag has been created, can also be specified.<br>The callback must return relevant <code>data</code>.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the script file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the JavaScript file. If undefined or <code>null</code> the url will be set to <code><key>.js</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.js".</p></td> </tr> <tr> <td class="name"><code>callback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> (none) </td> <td class="description last"><p>Optional callback that will be called after the script tag has loaded, so you can perform additional processing.</p></td> </tr> <tr> <td class="name"><code>callbackContext</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> (loader) </td> <td class="description last"><p>The context under which the callback will be applied. If not specified it will use the Phaser Loader as the context.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-981">line 981</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setPreloadSprite"><span class="type-signature"></span>setPreloadSprite<span class="signature">(sprite, <span class="optional">direction</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Set a Sprite to be a "preload" sprite by passing it to this method.</p> <p>A "preload" sprite will have its width or height crop adjusted based on the percentage of the loader in real-time.<br>This allows you to easily make loading bars for games.</p> <p>The sprite will automatically be made visible when calling this.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> | <span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The sprite or image that will be cropped during the load.</p></td> </tr> <tr> <td class="name"><code>direction</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>A value of zero means the sprite will be cropped horizontally, a value of 1 means its will be cropped vertically.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-338">line 338</a> </dt> </dl> </dd> <dt> <h4 class="name " id="shader"><span class="type-signature"></span>shader<span class="signature">(key, <span class="optional">url</span>, <span class="optional">overwrite</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a fragment shader file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getShader(key)</code>.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "blur"<br>and no URL is given then the Loader will set the URL to be "blur.frag". It will always add <code>.frag</code> as the extension.<br>If you do not desire this action then provide a URL.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the fragment file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the fragment file. If undefined or <code>null</code> the url will be set to <code><key>.frag</code>, i.e. if <code>key</code> was "blur" then the URL will be "blur.frag".</p></td> </tr> <tr> <td class="name"><code>overwrite</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-927">line 927</a> </dt> </dl> </dd> <dt> <h4 class="name " id="spritesheet"><span class="type-signature"></span>spritesheet<span class="signature">(key, url, frameWidth, frameHeight, <span class="optional">frameMax</span>, <span class="optional">margin</span>, <span class="optional">spacing</span>, <span class="optional">skipFrames</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Sprite Sheet to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>To clarify the terminology that Phaser uses: A Sprite Sheet is an image containing frames, usually of an animation, that are all equal<br>dimensions and often in sequence. For example if the frame size is 32x32 then every frame in the sprite sheet will be that size.<br>Sometimes (outside of Phaser) the term "sprite sheet" is used to refer to a texture atlas.<br>A Texture Atlas works by packing together images as best it can, using whatever frame sizes it likes, often with cropping and trimming<br>the frames in the process. Software such as Texture Packer, Flash CC or Shoebox all generate texture atlases, not sprite sheets.<br>If you've got an atlas then use <code>Loader.atlas</code> instead.</p> <p>The key must be a unique String. It is used to add the image to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getImage(key)</code>. Sprite sheets, being image based, live in the same Cache as all other Images.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.png". It will always add <code>.png</code> as the extension.<br>If you do not desire this action then provide a URL.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the sheet file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>URL of the sprite sheet file. If undefined or <code>null</code> the url will be set to <code><key>.png</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.png".</p></td> </tr> <tr> <td class="name"><code>frameWidth</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Width in pixels of a single frame in the sprite sheet.</p></td> </tr> <tr> <td class="name"><code>frameHeight</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Height in pixels of a single frame in the sprite sheet.</p></td> </tr> <tr> <td class="name"><code>frameMax</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> -1 </td> <td class="description last"><p>How many frames in this sprite sheet. If not specified it will divide the whole image into frames.</p></td> </tr> <tr> <td class="name"><code>margin</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>If the frames have been drawn with a margin, specify the amount here.</p></td> </tr> <tr> <td class="name"><code>spacing</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>If the frames have been drawn with spacing between them, specify the amount here.</p></td> </tr> <tr> <td class="name"><code>skipFrames</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 0 </td> <td class="description last"><p>Skip a number of frames. Useful when there are multiple sprite sheets in one image.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1054">line 1054</a> </dt> </dl> </dd> <dt> <h4 class="name " id="start"><span class="type-signature"></span>start<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1842">line 1842</a> </dt> </dl> </dd> <dt> <h4 class="name " id="text"><span class="type-signature"></span>text<span class="signature">(key, <span class="optional">url</span>, <span class="optional">overwrite</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Text file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getText(key)</code></p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.txt". It will always add <code>.txt</code> as the extension.<br>If you do not desire this action then provide a URL.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the text file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the text file. If undefined or <code>null</code> the url will be set to <code><key>.txt</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.txt".</p></td> </tr> <tr> <td class="name"><code>overwrite</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-872">line 872</a> </dt> </dl> </dd> <dt> <h4 class="name " id="texture"><span class="type-signature"></span>texture<span class="signature">(key, object, <span class="optional">overwrite</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Compressed Texture Image to the current load queue.</p> <p>Compressed Textures are a WebGL only feature, and require 3rd party tools to create.<br>Available tools include Texture Packer, PVRTexTool, DirectX Texture Tool and Mali Texture Compression Tool.</p> <p>Supported texture compression formats are: PVRTC, S3TC and ETC1.<br>Supported file formats are: PVR, DDS, KTX and PKM.</p> <p>The formats that support all 3 compression algorithms are PVR and KTX.<br>PKM only supports ETC1, and DDS only S3TC for now.</p> <p>The texture path object looks like this:</p> <pre class="prettyprint source"><code>load.texture('factory', { etc1: 'assets/factory_etc1.pkm', s3tc: 'assets/factory_dxt1.pvr', pvrtc: 'assets/factory_pvrtc.pvr', truecolor: 'assets/factory.png' });</code></pre><p>The <code>truecolor</code> property points to a standard PNG file, that will be used if none of the<br>compressed formats are supported by the browser / GPU.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the image via <code>Cache.getImage(key)</code></p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.pvr". It will always add <code>.pvr</code> as the extension.<br>If you do not desire this action then provide a URL.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of this image file.</p></td> </tr> <tr> <td class="name"><code>object</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The texture path data object.</p></td> </tr> <tr> <td class="name"><code>overwrite</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-755">line 755</a> </dt> </dl> </dd> <dt> <h4 class="name " id="tilemap"><span class="type-signature"></span>tilemap<span class="signature">(key, <span class="optional">url</span>, <span class="optional">data</span>, <span class="optional">format</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a Tile Map data file to the current load queue.</p> <p>Phaser can load data in two different formats: CSV and Tiled JSON.</p> <p>Tiled is a free software package, specifically for creating tilemaps, and is available from http://www.mapeditor.org</p> <p>You can choose to either load the data externally, by providing a URL to a json file.<br>Or you can pass in a JSON object or String via the <code>data</code> parameter.<br>If you pass a String the data is automatically run through <code>JSON.parse</code> and then immediately added to the Phaser.Cache.</p> <p>If a URL is provided the file is <strong>not</strong> loaded immediately after calling this method, but is added to the load queue.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getTilemapData(key)</code>. JSON files are automatically parsed upon load.<br>If you need to control when the JSON is parsed then use <code>Loader.text</code> instead and parse the text file as needed.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified and no data is given then the Loader will take the key and create a filename from that.<br>For example if the key is "level1" and no URL or data is given then the Loader will set the URL to be "level1.json".<br>If you set the format to be Tilemap.CSV it will set the URL to be "level1.csv" instead.</p> <p>If you do not desire this action then provide a URL or data object.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the tilemap data.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the tile map file. If undefined or <code>null</code> and no data is given the url will be set to <code><key>.json</code>, i.e. if <code>key</code> was "level1" then the URL will be "level1.json".</p></td> </tr> <tr> <td class="name"><code>data</code></td> <td class="type"> <span class="param-type">object</span> | <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>An optional JSON data object. If given then the url is ignored and this JSON object is used for map data instead.</p></td> </tr> <tr> <td class="name"><code>format</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> Phaser.Tilemap.CSV </td> <td class="description last"><p>The format of the map data. Either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1272">line 1272</a> </dt> </dl> </dd> <dt> <h4 class="name " id="totalLoadedFiles"><span class="type-signature"><internal> </span>totalLoadedFiles<span class="signature">()</span><span class="type-signature"> → {number}</span></h4> </dt> <dd> <div class="description"> <p>Returns the number of files that have already been loaded, even if they errored.</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">number</span> - </div> <div class="returns-desc param-desc"> <p>The number of files that have already been loaded (even if they errored)</p> </div> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-3113">line 3113</a> </dt> </dl> </dd> <dt> <h4 class="name " id="totalLoadedPacks"><span class="type-signature"><internal> </span>totalLoadedPacks<span class="signature">()</span><span class="type-signature"> → {number}</span></h4> </dt> <dd> <div class="description"> <p>Returns the number of asset packs that have already been loaded, even if they errored.</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">number</span> - </div> <div class="returns-desc param-desc"> <p>The number of asset packs that have already been loaded (even if they errored)</p> </div> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-3139">line 3139</a> </dt> </dl> </dd> <dt> <h4 class="name " id="totalQueuedFiles"><span class="type-signature"><internal> </span>totalQueuedFiles<span class="signature">()</span><span class="type-signature"> → {number}</span></h4> </dt> <dd> <div class="description"> <p>Returns the number of files still waiting to be processed in the load queue. This value decreases as each file in the queue is loaded.</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">number</span> - </div> <div class="returns-desc param-desc"> <p>The number of files that still remain in the load queue.</p> </div> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-3126">line 3126</a> </dt> </dl> </dd> <dt> <h4 class="name " id="totalQueuedPacks"><span class="type-signature"><internal> </span>totalQueuedPacks<span class="signature">()</span><span class="type-signature"> → {number}</span></h4> </dt> <dd> <div class="description"> <p>Returns the number of asset packs still waiting to be processed in the load queue. This value decreases as each pack in the queue is loaded.</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">number</span> - </div> <div class="returns-desc param-desc"> <p>The number of asset packs that still remain in the load queue.</p> </div> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-3152">line 3152</a> </dt> </dl> </dd> <dt> <h4 class="name " id="transformUrl"><span class="type-signature"><internal> </span>transformUrl<span class="signature">(url, file)</span><span class="type-signature"> → {string}</span></h4> </dt> <dd> <div class="description"> <p>Transforms the asset URL.</p> <p>The default implementation prepends the baseURL if the url doesn't begin with http or //</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The url to transform.</p></td> </tr> <tr> <td class="name"><code>file</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The file object being transformed.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">string</span> - </div> <div class="returns-desc param-desc"> <p>The transformed url. In rare cases where the url isn't specified it will return false instead.</p> </div> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-2169">line 2169</a> </dt> </dl> </dd> <dt> <h4 class="name " id="video"><span class="type-signature"></span>video<span class="signature">(key, urls, <span class="optional">loadEvent</span>, <span class="optional">asBlob</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a video file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getVideo(key)</code>.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>You don't need to preload a video in order to play it in your game. See <code>Video.createVideoFromURL</code> for details.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the video file.</p></td> </tr> <tr> <td class="name"><code>urls</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">Array.<string></span> | <span class="param-type">Array.<object></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Either a single string or an array of URIs or pairs of <code>{uri: .., type: ..}</code>.<br> If an array is specified then the first URI (or URI + mime pair) that is device-compatible will be selected.<br> For example: <code>"boom.mp4"</code>, <code>['boom.mp4', 'boom.ogg', 'boom.webm']</code>, or <code>[{uri: "data:<opus_resource>", type: 'opus'}, 'fallback.mp4']</code>.<br> BLOB and DATA URIs can be used but only support automatic detection when used in the pair form; otherwise the format must be manually checked before adding the resource.</p></td> </tr> <tr> <td class="name"><code>loadEvent</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 'canplaythrough' </td> <td class="description last"><p>This sets the Video source event to listen for before the load is considered complete.<br> 'canplaythrough' implies the video has downloaded enough, and bandwidth is high enough that it can be played to completion.<br> 'canplay' implies the video has downloaded enough to start playing, but not necessarily to finish.<br> 'loadeddata' just makes sure that the video meta data and first frame have downloaded. Phaser uses this value automatically if the<br> browser is detected as being Firefox and no <code>loadEvent</code> is given, otherwise it defaults to <code>canplaythrough</code>.</p></td> </tr> <tr> <td class="name"><code>asBlob</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>Video files can either be loaded via the creation of a video element which has its src property set.<br> Or they can be loaded via xhr, stored as binary data in memory and then converted to a Blob. This isn't supported in IE9 or Android 2.<br> If you need to have the same video playing at different times across multiple Sprites then you need to load it as a Blob.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1218">line 1218</a> </dt> </dl> </dd> <dt> <h4 class="name " id="withSyncPoints"><span class="type-signature"></span>withSyncPoints<span class="signature">(callback, <span class="optional">callbackContext</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Add a synchronization point to the assets/files added within the supplied callback.</p> <p>A synchronization point denotes that an asset <em>must</em> be completely loaded before<br>subsequent assets can be loaded. An asset marked as a sync-point does not need to wait<br>for previous assets to load (unless they are sync-points). Resources, such as packs, may still<br>be downloaded around sync-points, as long as they do not finalize loading.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>callback</code></td> <td class="type"> <span class="param-type">function</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The callback is invoked and is supplied with a single argument: the loader.</p></td> </tr> <tr> <td class="name"><code>callbackContext</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> (loader) </td> <td class="description last"><p>Context for the callback.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-1756">line 1756</a> </dt> </dl> </dd> <dt> <h4 class="name " id="xml"><span class="type-signature"></span>xml<span class="signature">(key, <span class="optional">url</span>, <span class="optional">overwrite</span>)</span><span class="type-signature"> → {<a href="Phaser.Loader.html">Phaser.Loader</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds an XML file to the current load queue.</p> <p>The file is <strong>not</strong> loaded immediately after calling this method. The file is added to the queue ready to be loaded when the loader starts.</p> <p>The key must be a unique String. It is used to add the file to the Phaser.Cache upon successful load.</p> <p>Retrieve the file via <code>Cache.getXML(key)</code>.</p> <p>The URL can be relative or absolute. If the URL is relative the <code>Loader.baseURL</code> and <code>Loader.path</code> values will be prepended to it.</p> <p>If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"<br>and no URL is given then the Loader will set the URL to be "alien.xml". It will always add <code>.xml</code> as the extension.<br>If you do not desire this action then provide a URL.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Unique asset key of the xml file.</p></td> </tr> <tr> <td class="name"><code>url</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>URL of the XML file. If undefined or <code>null</code> the url will be set to <code><key>.xml</code>, i.e. if <code>key</code> was "alien" then the URL will be "alien.xml".</p></td> </tr> <tr> <td class="name"><code>overwrite</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If an unloaded file with a matching key already exists in the queue, this entry will overwrite it.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Loader.html">Phaser.Loader</a></span> - </div> <div class="returns-desc param-desc"> <p>This Loader instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_loader_Loader.js.html">loader/Loader.js</a>, <a href="src_loader_Loader.js.html#sunlight-1-line-954">line 954</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a> on Mon Dec 05 2016 10:04:35 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>