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href="global.html#LEFT_TOP">LEFT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#LINE">LINE</a> </li> <li class="class-depth-0"> <a href="global.html#lineStyle">lineStyle</a> </li> <li class="class-depth-0"> <a href="global.html#lineTo">lineTo</a> </li> <li class="class-depth-0"> <a href="global.html#listeners">listeners</a> </li> <li class="class-depth-0"> <a href="global.html#MATRIX">MATRIX</a> </li> <li class="class-depth-0"> <a href="global.html#mixin">mixin</a> </li> <li class="class-depth-0"> <a href="global.html#moveTo">moveTo</a> </li> <li class="class-depth-0"> <a href="global.html#NONE">NONE</a> </li> <li class="class-depth-0"> <a href="global.html#off">off</a> </li> <li class="class-depth-0"> <a href="global.html#on">on</a> </li> <li class="class-depth-0"> <a href="global.html#once">once</a> </li> <li class="class-depth-0"> <a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a> </li> <li class="class-depth-2"> <a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.</a> </li> <li class="class-depth-0"> <a href="global.html#POINT">POINT</a> </li> <li class="class-depth-0"> <a href="global.html#POINTER">POINTER</a> </li> <li class="class-depth-0"> <a href="global.html#POLYGON">POLYGON</a> </li> <li class="class-depth-0"> <a href="global.html#PORTRAIT">PORTRAIT</a> </li> <li class="class-depth-0"> <a href="global.html#quadraticCurveTo">quadraticCurveTo</a> </li> <li class="class-depth-0"> <a href="global.html#RECTANGLE">RECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#removeAllListeners">removeAllListeners</a> </li> <li class="class-depth-0"> <a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a> </li> <li class="class-depth-0"> <a href="global.html#RETROFONT">RETROFONT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT">RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_TOP">RIGHT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#ROPE">ROPE</a> </li> <li class="class-depth-0"> <a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#scaleModes">scaleModes</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITE">SPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITEBATCH">SPRITEBATCH</a> </li> <li class="class-depth-0"> <a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a> </li> <li class="class-depth-0"> <a href="global.html#stopPropagation">stopPropagation</a> </li> <li class="class-depth-0"> <a href="global.html#TEXT">TEXT</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAP">TILEMAP</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a> </li> <li class="class-depth-0"> <a href="global.html#TILESPRITE">TILESPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_CENTER">TOP_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_LEFT">TOP_LEFT</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_RIGHT">TOP_RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#UP">UP</a> </li> <li class="class-depth-0"> <a href="global.html#updateLocalBounds">updateLocalBounds</a> </li> <li class="class-depth-0"> <a href="global.html#VERSION">VERSION</a> </li> <li class="class-depth-0"> <a href="global.html#VERTICAL">VERTICAL</a> </li> <li class="class-depth-0"> <a href="global.html#VIDEO">VIDEO</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL">WEBGL</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a> </li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li> <li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li> <li class="class-depth-1"><a href="Phaser.World.html">World</a></li> <li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li> <li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li> <li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li> <li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li> <li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: Game</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Game </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="Game"><span class="type-signature"></span>new Game<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">renderer</span>, <span class="optional">parent</span>, <span class="optional">state</span>, <span class="optional">transparent</span>, <span class="optional">antialias</span>, <span class="optional">physicsConfig</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The Phaser.Game object is the main controller for the entire Phaser game. It is responsible<br>for handling the boot process, parsing the configuration values, creating the renderer,<br>and setting-up all of the Phaser systems, such as physics, sound and input.<br>Once that is complete it will start the default State, and then begin the main game loop.</p> <p>You can access lots of the Phaser systems via the properties on the <code>game</code> object. For<br>example <code>game.renderer</code> is the Renderer, <code>game.sound</code> is the Sound Manager, and so on.</p> <p>Anywhere you can access the <code>game</code> property, you can access all of these core systems.<br>For example a Sprite has a <code>game</code> property, allowing you to talk to the various parts<br>of Phaser directly, without having to look after your own references.</p> <p>In it's most simplest form, a Phaser game can be created by providing the arguments<br>to the constructor:</p> <pre class="prettyprint source"><code>var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });</code></pre><p>In the example above it is passing in a State object directly. You can also use the State<br>Manager to do this:</p> <pre class="prettyprint source"><code>var game = new Phaser.Game(800, 600, Phaser.AUTO); game.state.add('Boot', BasicGame.Boot); game.state.add('Preloader', BasicGame.Preloader); game.state.add('MainMenu', BasicGame.MainMenu); game.state.add('Game', BasicGame.Game); game.state.start('Boot');</code></pre><p>In the example above, 4 States are added to the State Manager, and Phaser is told to<br>start running the <code>Boot</code> state when it has finished initializing. There are example<br>project templates you can use in the Phaser GitHub repo, inside the <code>resources</code> folder.</p> <p>Instead of specifying arguments you can also pass a single object instead:</p> <pre class="prettyprint source"><code>var config = { width: 800, height: 600, renderer: Phaser.AUTO, antialias: true, multiTexture: true, state: { preload: preload, create: create, update: update } } var game = new Phaser.Game(config);</code></pre> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> | <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 800 </td> <td class="description last"><p>The width of your game in game pixels. If given as a string the value must be between 0 and 100 and will be used as the percentage width of the parent container, or the browser window if no parent is given.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> | <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 600 </td> <td class="description last"><p>The height of your game in game pixels. If given as a string the value must be between 0 and 100 and will be used as the percentage height of the parent container, or the browser window if no parent is given.</p></td> </tr> <tr> <td class="name"><code>renderer</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> Phaser.AUTO </td> <td class="description last"><p>Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.WEBGL_MULTI, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).</p></td> </tr> <tr> <td class="name"><code>parent</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">HTMLElement</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> '' </td> <td class="description last"><p>The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.</p></td> </tr> <tr> <td class="name"><code>state</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.</p></td> </tr> <tr> <td class="name"><code>transparent</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>Use a transparent canvas background or not.</p></td> </tr> <tr> <td class="name"><code>antialias</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>Draw all image textures anti-aliased or not. The default is for smooth textures, but disable if your game features pixel art.</p></td> </tr> <tr> <td class="name"><code>physicsConfig</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>A physics configuration object to pass to the Physics world on creation.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-73">line 73</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id="add"><span class="type-signature"></span>add<span class="type-signature"> :<a href="Phaser.GameObjectFactory.html">Phaser.GameObjectFactory</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the Phaser.GameObjectFactory.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-217">line 217</a> </dt> </dl> </dd> <dt> <h4 class="name " id="antialias"><span class="type-signature"></span>antialias<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-150">line 150</a> </dt> </dl> </dd> <dt> <h4 class="name " id="cache"><span class="type-signature"></span>cache<span class="type-signature"> :<a href="Phaser.Cache.html">Phaser.Cache</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the assets cache.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-227">line 227</a> </dt> </dl> </dd> <dt> <h4 class="name " id="camera"><span class="type-signature"></span>camera<span class="type-signature"> :<a href="Phaser.Camera.html">Phaser.Camera</a></span></h4> </dt> <dd> <div class="description"> <p>A handy reference to world.camera.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-302">line 302</a> </dt> </dl> </dd> <dt> <h4 class="name " id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"> :HTMLCanvasElement</span></h4> </dt> <dd> <div class="description"> <p>A handy reference to renderer.view, the canvas that the game is being rendered in to.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-307">line 307</a> </dt> </dl> </dd> <dt> <h4 class="name " id="clearBeforeRender"><span class="type-signature"></span>clearBeforeRender<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Clear the Canvas each frame before rendering the display list.<br>You can set this to <code>false</code> to gain some performance if your game always contains a background that completely fills the display.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-177">line 177</a> </dt> </dl> </dd> <dt> <h4 class="name " id="config"><span class="type-signature"></span>config<span class="type-signature"> :object</span></h4> </dt> <dd> <div class="description"> <p>The Phaser.Game configuration object.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-84">line 84</a> </dt> </dl> </dd> <dt> <h4 class="name " id="context"><span class="type-signature"></span>context<span class="type-signature"> :CanvasRenderingContext2D</span></h4> </dt> <dd> <div class="description"> <p>A handy reference to renderer.context (only set for CANVAS games, not WebGL)</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-312">line 312</a> </dt> </dl> </dd> <dt> <h4 class="name " id="create"><span class="type-signature"></span>create<span class="type-signature"> :<a href="Phaser.Create.html">Phaser.Create</a></span></h4> </dt> <dd> <div class="description"> <p>The Asset Generator.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-327">line 327</a> </dt> </dl> </dd> <dt> <h4 class="name " id="currentUpdateID"><span class="type-signature"><internal> </span>currentUpdateID<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>The ID of the current/last logic update applied this render frame, starting from 0.<br>The first update is <code>currentUpdateID === 0</code> and the last update is <code>currentUpdateID === updatesThisFrame.</code></p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-397">line 397</a> </dt> </dl> </dd> <dt> <h4 class="name " id="debug"><span class="type-signature"></span>debug<span class="type-signature"> :<a href="Phaser.Utils.Debug.html">Phaser.Utils.Debug</a></span></h4> </dt> <dd> <div class="description"> <p>A set of useful debug utilities.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-317">line 317</a> </dt> </dl> </dd> <dt> <h4 class="name " id="device"><span class="type-signature"></span>device<span class="type-signature"> :<a href="Phaser.Device.html">Phaser.Device</a></span></h4> </dt> <dd> <div class="description"> <p>Contains device information and capabilities.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-297">line 297</a> </dt> </dl> </dd> <dt> <h4 class="name " id="forceSingleUpdate"><span class="type-signature"></span>forceSingleUpdate<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Should the game loop force a logic update, regardless of the delta timer? Set to true if you know you need this. You can toggle it on the fly.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-441">line 441</a> </dt> </dl> </dd> <dt> <h4 class="name " id="fpsProblemNotifier"><span class="type-signature"></span>fpsProblemNotifier<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>If the game is struggling to maintain the desired FPS, this signal will be dispatched.<br>The desired/chosen FPS should probably be closer to the <a href="Phaser.Time.html#suggestedFps">Phaser.Time#suggestedFps</a> value.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-436">line 436</a> </dt> </dl> </dd> <dt> <h4 class="name " id="height"><span class="type-signature"><readonly> </span>height<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>The current Game Height in pixels.</p> <p><em>Do not modify this property directly:</em> use <a href="Phaser.ScaleManager.html#setGameSize">Phaser.ScaleManager#setGameSize</a> - eg. <code>game.scale.setGameSize(width, height)</code> - instead.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>600</li></ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-117">line 117</a> </dt> </dl> </dd> <dt> <h4 class="name " id="id"><span class="type-signature"><readonly> </span>id<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>Phaser Game ID</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-79">line 79</a> </dt> </dl> </dd> <dt> <h4 class="name " id="input"><span class="type-signature"></span>input<span class="type-signature"> :<a href="Phaser.Input.html">Phaser.Input</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the input manager</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-232">line 232</a> </dt> </dl> </dd> <dt> <h4 class="name " id="isBooted"><span class="type-signature"><readonly> </span>isBooted<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Whether the game engine is booted, aka available.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-200">line 200</a> </dt> </dl> </dd> <dt> <h4 class="name " id="isRunning"><span class="type-signature"><readonly> </span>isRunning<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Is game running or paused?</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-206">line 206</a> </dt> </dl> </dd> <dt> <h4 class="name " id="load"><span class="type-signature"></span>load<span class="type-signature"> :<a href="Phaser.Loader.html">Phaser.Loader</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the assets loader.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-237">line 237</a> </dt> </dl> </dd> <dt> <h4 class="name " id="lockRender"><span class="type-signature"></span>lockRender<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>If <code>false</code> Phaser will automatically render the display list every update. If <code>true</code> the render loop will be skipped.<br>You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application.<br>Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-336">line 336</a> </dt> </dl> </dd> <dt> <h4 class="name " id="make"><span class="type-signature"></span>make<span class="type-signature"> :<a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the GameObject Creator.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-222">line 222</a> </dt> </dl> </dd> <dt> <h4 class="name " id="math"><span class="type-signature"></span>math<span class="type-signature"> :<a href="Phaser.Math.html">Phaser.Math</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the math helper.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-242">line 242</a> </dt> </dl> </dd> <dt> <h4 class="name " id="multiTexture"><span class="type-signature"><readonly> </span>multiTexture<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Has support for Multiple bound Textures in WebGL been enabled? This is a read-only property.<br>To set it you need to either specify <code>Phaser.WEBGL_MULTI</code> as the renderer type, or use the Game<br>Configuration object with the property <code>multiTexture</code> set to true. It has to be enabled before<br>Pixi boots, and cannot be changed after the game is running. Once enabled, take advantage of it<br>via the <code>game.renderer.setTexturePriority</code> method.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-163">line 163</a> </dt> </dl> </dd> <dt> <h4 class="name " id="net"><span class="type-signature"></span>net<span class="type-signature"> :<a href="Phaser.Net.html">Phaser.Net</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the network class.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-247">line 247</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onBlur"><span class="type-signature"></span>onBlur<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is fired when the game no longer has focus (typically on page hide).</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-372">line 372</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onFocus"><span class="type-signature"></span>onFocus<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is fired when the game has focus (typically on page show).</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-377">line 377</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onPause"><span class="type-signature"></span>onPause<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is fired when the game pauses.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-362">line 362</a> </dt> </dl> </dd> <dt> <h4 class="name " id="onResume"><span class="type-signature"></span>onResume<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4> </dt> <dd> <div class="description"> <p>This event is fired when the game resumes from a paused state.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-367">line 367</a> </dt> </dl> </dd> <dt> <h4 class="name " id="parent"><span class="type-signature"></span>parent<span class="type-signature"> :string|HTMLElement</span></h4> </dt> <dd> <div class="description"> <p>The Games DOM parent.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type">string</span> | <span class="param-type">HTMLElement</span> </li> </ul> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-95">line 95</a> </dt> </dl> </dd> <dt> <h4 class="name " id="particles"><span class="type-signature"></span>particles<span class="type-signature"> :<a href="Phaser.Particles.html">Phaser.Particles</a></span></h4> </dt> <dd> <div class="description"> <p>The Particle Manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-322">line 322</a> </dt> </dl> </dd> <dt> <h4 class="name " id="paused"><span class="type-signature"></span>paused<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>The paused state of the Game. A paused game doesn't update any of its subsystems.<br>When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched. Gets and sets the paused state of the Game.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1226">line 1226</a> </dt> </dl> </dd> <dt> <h4 class="name " id="pendingStep"><span class="type-signature"><readonly> </span>pendingStep<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>An internal property used by enableStep, but also useful to query from your own game objects.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-350">line 350</a> </dt> </dl> </dd> <dt> <h4 class="name " id="physics"><span class="type-signature"></span>physics<span class="type-signature"> :<a href="Phaser.Physics.html">Phaser.Physics</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the physics manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-282">line 282</a> </dt> </dl> </dd> <dt> <h4 class="name " id="physicsConfig"><span class="type-signature"></span>physicsConfig<span class="type-signature"> :object</span></h4> </dt> <dd> <div class="description"> <p>The Phaser.Physics.World configuration object.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-89">line 89</a> </dt> </dl> </dd> <dt> <h4 class="name " id="plugins"><span class="type-signature"></span>plugins<span class="type-signature"> :<a href="Phaser.PluginManager.html">Phaser.PluginManager</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the plugin manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-287">line 287</a> </dt> </dl> </dd> <dt> <h4 class="name " id="preserveDrawingBuffer"><span class="type-signature"></span>preserveDrawingBuffer<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-169">line 169</a> </dt> </dl> </dd> <dt> <h4 class="name " id="raf"><span class="type-signature"><internal> </span>raf<span class="type-signature"> :<a href="Phaser.RequestAnimationFrame.html">Phaser.RequestAnimationFrame</a></span></h4> </dt> <dd> <div class="description"> <p>Automatically handles the core game loop via requestAnimationFrame or setTimeout</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-212">line 212</a> </dt> </dl> </dd> <dt> <h4 class="name " id="renderer"><span class="type-signature"><internal> </span>renderer<span class="type-signature"> :<a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a>|<a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span></h4> </dt> <dd> <div class="description"> <p>The Pixi Renderer.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type"><a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a></span> | <span class="param-type"><a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span> </li> </ul> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-183">line 183</a> </dt> </dl> </dd> <dt> <h4 class="name " id="renderType"><span class="type-signature"><readonly> </span>renderType<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS, Phaser.WEBGL, Phaser.WEBGL_MULTI or Phaser.HEADLESS.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-189">line 189</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resolution"><span class="type-signature"><readonly> </span>resolution<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>The resolution of your game. This value is read only, but can be changed at start time it via a game configuration object.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-126">line 126</a> </dt> </dl> </dd> <dt> <h4 class="name " id="rnd"><span class="type-signature"></span>rnd<span class="type-signature"> :<a href="Phaser.RandomDataGenerator.html">Phaser.RandomDataGenerator</a></span></h4> </dt> <dd> <div class="description"> <p>Instance of repeatable random data generator helper.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-292">line 292</a> </dt> </dl> </dd> <dt> <h4 class="name " id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="Phaser.ScaleManager.html">Phaser.ScaleManager</a></span></h4> </dt> <dd> <div class="description"> <p>The game scale manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-252">line 252</a> </dt> </dl> </dd> <dt> <h4 class="name " id="sound"><span class="type-signature"></span>sound<span class="type-signature"> :<a href="Phaser.SoundManager.html">Phaser.SoundManager</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the sound manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-257">line 257</a> </dt> </dl> </dd> <dt> <h4 class="name " id="stage"><span class="type-signature"></span>stage<span class="type-signature"> :<a href="Phaser.Stage.html">Phaser.Stage</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the stage.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-262">line 262</a> </dt> </dl> </dd> <dt> <h4 class="name " id="state"><span class="type-signature"></span>state<span class="type-signature"> :<a href="Phaser.StateManager.html">Phaser.StateManager</a></span></h4> </dt> <dd> <div class="description"> <p>The StateManager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-194">line 194</a> </dt> </dl> </dd> <dt> <h4 class="name " id="stepCount"><span class="type-signature"><readonly> </span>stepCount<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>When stepping is enabled this contains the current step cycle.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-357">line 357</a> </dt> </dl> </dd> <dt> <h4 class="name " id="stepping"><span class="type-signature"><readonly> </span>stepping<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Enable core loop stepping with Game.enableStep().</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-343">line 343</a> </dt> </dl> </dd> <dt> <h4 class="name " id="time"><span class="type-signature"></span>time<span class="type-signature"> :<a href="Phaser.Time.html">Phaser.Time</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the core game clock.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-267">line 267</a> </dt> </dl> </dd> <dt> <h4 class="name " id="transparent"><span class="type-signature"></span>transparent<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Use a transparent canvas background or not.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-144">line 144</a> </dt> </dl> </dd> <dt> <h4 class="name " id="tweens"><span class="type-signature"></span>tweens<span class="type-signature"> :<a href="Phaser.TweenManager.html">Phaser.TweenManager</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the tween manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-272">line 272</a> </dt> </dl> </dd> <dt> <h4 class="name " id="updatesThisFrame"><span class="type-signature"><internal> </span>updatesThisFrame<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Number of logic updates expected to occur this render frame; will be 1 unless there are catch-ups required (and allowed).</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-404">line 404</a> </dt> </dl> </dd> <dt> <h4 class="name " id="width"><span class="type-signature"><readonly> </span>width<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>The current Game Width in pixels.</p> <p><em>Do not modify this property directly:</em> use <a href="Phaser.ScaleManager.html#setGameSize">Phaser.ScaleManager#setGameSize</a> - eg. <code>game.scale.setGameSize(width, height)</code> - instead.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>800</li></ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-106">line 106</a> </dt> </dl> </dd> <dt> <h4 class="name " id="world"><span class="type-signature"></span>world<span class="type-signature"> :<a href="Phaser.World.html">Phaser.World</a></span></h4> </dt> <dd> <div class="description"> <p>Reference to the world.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-277">line 277</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="boot"><span class="type-signature"><internal> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Initialize engine sub modules and start the game.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-586">line 586</a> </dt> </dl> </dd> <dt> <h4 class="name " id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Nukes the entire game from orbit.</p> <p>Calls destroy on Game.state, Game.sound, Game.scale, Game.stage, Game.input, Game.physics and Game.plugins.</p> <p>Then sets all of those local handlers to null, destroys the renderer, removes the canvas from the DOM<br>and resets the PIXI default renderer.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1073">line 1073</a> </dt> </dl> </dd> <dt> <h4 class="name " id="disableStep"><span class="type-signature"></span>disableStep<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Disables core game loop stepping.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1048">line 1048</a> </dt> </dl> </dd> <dt> <h4 class="name " id="enableStep"><span class="type-signature"></span>enableStep<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)<br>Calling step will advance the game loop by one frame. This is extremely useful for hard to track down errors!</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1034">line 1034</a> </dt> </dl> </dd> <dt> <h4 class="name " id="focusGain"><span class="type-signature"><internal> </span>focusGain<span class="signature">(event)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Called by the Stage visibility handler.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>event</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The DOM event that caused the game to pause, if any.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1204">line 1204</a> </dt> </dl> </dd> <dt> <h4 class="name " id="focusLoss"><span class="type-signature"><internal> </span>focusLoss<span class="signature">(event)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Called by the Stage visibility handler.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>event</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The DOM event that caused the game to pause, if any.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1186">line 1186</a> </dt> </dl> </dd> <dt> <h4 class="name " id="gamePaused"><span class="type-signature"><internal> </span>gamePaused<span class="signature">(event)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Called by the Stage visibility handler.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>event</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The DOM event that caused the game to pause, if any.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1120">line 1120</a> </dt> </dl> </dd> <dt> <h4 class="name " id="gameResumed"><span class="type-signature"><internal> </span>gameResumed<span class="signature">(event)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Called by the Stage visibility handler.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>event</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The DOM event that caused the game to pause, if any.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1152">line 1152</a> </dt> </dl> </dd> <dt> <h4 class="name " id="parseConfig"><span class="type-signature"><internal> </span>parseConfig<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Parses a Game configuration object.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-501">line 501</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setUpRenderer"><span class="type-signature"><internal> </span>setUpRenderer<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-742">line 742</a> </dt> </dl> </dd> <dt> <h4 class="name " id="showDebugHeader"><span class="type-signature"><internal> </span>showDebugHeader<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Displays a Phaser version debug header in the console.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-675">line 675</a> </dt> </dl> </dd> <dt> <h4 class="name " id="step"><span class="type-signature"></span>step<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame.<br>This is extremely useful to hard to track down errors! Use the internal stepCount property to monitor progress.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-1060">line 1060</a> </dt> </dl> </dd> <dt> <h4 class="name " id="update"><span class="type-signature"><internal> </span>update<span class="signature">(time)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The core game loop.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>time</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The current time as provided by RequestAnimationFrame.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-849">line 849</a> </dt> </dl> </dd> <dt> <h4 class="name " id="updateLogic"><span class="type-signature"><internal> </span>updateLogic<span class="signature">(timeStep)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Updates all logic subsystems in Phaser. Called automatically by Game.update.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>timeStep</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The current timeStep value as determined by Game.update.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-949">line 949</a> </dt> </dl> </dd> <dt> <h4 class="name " id="updateRender"><span class="type-signature"><internal> </span>updateRender<span class="signature">(elapsedTime)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Runs the Render cycle.<br>It starts by calling State.preRender. In here you can do any last minute adjustments of display objects as required.<br>It then calls the renderer, which renders the entire display list, starting from the Stage object and working down.<br>It then calls plugin.render on any loaded plugins, in the order in which they were enabled.<br>After this State.render is called. Any rendering that happens here will take place on-top of the display list.<br>Finally plugin.postRender is called on any loaded plugins, in the order in which they were enabled.<br>This method is called automatically by Game.update, you don't need to call it directly.<br>Should you wish to have fine-grained control over when Phaser renders then use the <code>Game.lockRender</code> boolean.<br>Phaser will only render when this boolean is <code>false</code>.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>elapsedTime</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The time elapsed since the last update.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_core_Game.js.html">core/Game.js</a>, <a href="src_core_Game.js.html#sunlight-1-line-997">line 997</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a> on Mon Dec 05 2016 10:04:34 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>