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href="global.html#LEFT_TOP">LEFT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#LINE">LINE</a> </li> <li class="class-depth-0"> <a href="global.html#lineStyle">lineStyle</a> </li> <li class="class-depth-0"> <a href="global.html#lineTo">lineTo</a> </li> <li class="class-depth-0"> <a href="global.html#listeners">listeners</a> </li> <li class="class-depth-0"> <a href="global.html#MATRIX">MATRIX</a> </li> <li class="class-depth-0"> <a href="global.html#mixin">mixin</a> </li> <li class="class-depth-0"> <a href="global.html#moveTo">moveTo</a> </li> <li class="class-depth-0"> <a href="global.html#NONE">NONE</a> </li> <li class="class-depth-0"> <a href="global.html#off">off</a> </li> <li class="class-depth-0"> <a href="global.html#on">on</a> </li> <li class="class-depth-0"> <a href="global.html#once">once</a> </li> <li class="class-depth-0"> <a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a> </li> <li class="class-depth-2"> <a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.</a> </li> <li class="class-depth-0"> <a href="global.html#POINT">POINT</a> </li> <li class="class-depth-0"> <a href="global.html#POINTER">POINTER</a> </li> <li class="class-depth-0"> <a href="global.html#POLYGON">POLYGON</a> </li> <li class="class-depth-0"> <a href="global.html#PORTRAIT">PORTRAIT</a> </li> <li class="class-depth-0"> <a href="global.html#quadraticCurveTo">quadraticCurveTo</a> </li> <li class="class-depth-0"> <a href="global.html#RECTANGLE">RECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#removeAllListeners">removeAllListeners</a> </li> <li class="class-depth-0"> <a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a> </li> <li class="class-depth-0"> <a href="global.html#RETROFONT">RETROFONT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT">RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_TOP">RIGHT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#ROPE">ROPE</a> </li> <li class="class-depth-0"> <a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#scaleModes">scaleModes</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITE">SPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITEBATCH">SPRITEBATCH</a> </li> <li class="class-depth-0"> <a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a> </li> <li class="class-depth-0"> <a href="global.html#stopPropagation">stopPropagation</a> </li> <li class="class-depth-0"> <a href="global.html#TEXT">TEXT</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAP">TILEMAP</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a> </li> <li class="class-depth-0"> <a href="global.html#TILESPRITE">TILESPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_CENTER">TOP_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_LEFT">TOP_LEFT</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_RIGHT">TOP_RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#UP">UP</a> </li> <li class="class-depth-0"> <a href="global.html#updateLocalBounds">updateLocalBounds</a> </li> <li class="class-depth-0"> <a href="global.html#VERSION">VERSION</a> </li> <li class="class-depth-0"> <a href="global.html#VERTICAL">VERTICAL</a> </li> <li class="class-depth-0"> <a href="global.html#VIDEO">VIDEO</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL">WEBGL</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a> </li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li> <li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li> <li class="class-depth-1"><a href="Phaser.World.html">World</a></li> <li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li> <li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li> <li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li> <li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li> <li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: Canvas</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Canvas </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="Canvas"><span class="type-signature"></span>new Canvas<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The Canvas class handles everything related to creating the <code>canvas</code> DOM tag that Phaser will use,<br>including styles, offset and aspect ratio.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-14">line 14</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id=".addToDOM"><span class="type-signature"><static> </span>addToDOM<span class="signature">(canvas, parent, <span class="optional">overflowHidden</span>)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Adds the given canvas element to the DOM. The canvas will be added as a child of the given parent.<br>If no parent is given it will be added as a child of the document.body.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The canvas to be added to the DOM.</p></td> </tr> <tr> <td class="name"><code>parent</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">HTMLElement</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The DOM element to add the canvas to.</p></td> </tr> <tr> <td class="name"><code>overflowHidden</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If set to true it will add the overflow='hidden' style to the parent DOM element.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>Returns the source canvas.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-109">line 109</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".create"><span class="type-signature"><static> </span>create<span class="signature">(parent, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">id</span>, <span class="optional">skipPool</span>)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Creates a <code>canvas</code> DOM element. The element is not automatically added to the document.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>parent</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The object that will own the canvas that is created.</p></td> </tr> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 256 </td> <td class="description last"><p>The width of the canvas element.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 256 </td> <td class="description last"><p>The height of the canvas element..</p></td> </tr> <tr> <td class="name"><code>id</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> (none) </td> <td class="description last"><p>If specified, and not the empty string, this will be set as the ID of the canvas element. Otherwise no ID will be set.</p></td> </tr> <tr> <td class="name"><code>skipPool</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If <code>true</code> the canvas will not be placed in the CanvasPool global.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>The newly created canvas element.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-16">line 16</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".getSmoothingEnabled"><span class="type-signature"><static> </span>getSmoothingEnabled<span class="signature">(context)</span><span class="type-signature"> → {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Returns <code>true</code> if the given context has image smoothing enabled, otherwise returns <code>false</code>.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>The context to check for smoothing on.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">boolean</span> - </div> <div class="returns-desc param-desc"> <p>True if the given context has image smoothing enabled, otherwise false.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-242">line 242</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".getSmoothingPrefix"><span class="type-signature"><static> </span>getSmoothingPrefix<span class="signature">(context)</span><span class="type-signature"> → {string|null}</span></h4> </dt> <dd> <div class="description"> <p>Gets the Smoothing Enabled vendor prefix being used on the given context, or null if not set.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>The context to enable or disable the image smoothing on.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">string</span> | <span class="param-type">null</span> - </div> <div class="returns-desc param-desc"> <p>Returns the smoothingEnabled vendor prefix, or null if not set on the context.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-217">line 217</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".removeFromDOM"><span class="type-signature"><static> </span>removeFromDOM<span class="signature">(canvas)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Removes the given canvas element from the DOM.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="description last"><p>The canvas to be removed from the DOM.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-156">line 156</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".setBackgroundColor"><span class="type-signature"><static> </span>setBackgroundColor<span class="signature">(canvas, <span class="optional">color</span>)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Sets the background color behind the canvas. This changes the canvas style property.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The canvas to set the background color on.</p></td> </tr> <tr> <td class="name"><code>color</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 'rgb(0,0,0)' </td> <td class="description last"><p>The color to set. Can be in the format 'rgb(r,g,b)', or '#RRGGBB' or any valid CSS color.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>Returns the source canvas.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-47">line 47</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".setImageRenderingBicubic"><span class="type-signature"><static> </span>setImageRenderingBicubic<span class="signature">(canvas)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Sets the CSS image-rendering property on the given canvas to be 'bicubic' (aka 'auto').<br>Note that if this doesn't given the desired result then see the CanvasUtils.setSmoothingEnabled method.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="description last"><p>The canvas to set image-rendering bicubic on.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>Returns the source canvas.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-283">line 283</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".setImageRenderingCrisp"><span class="type-signature"><static> </span>setImageRenderingCrisp<span class="signature">(canvas)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Sets the CSS image-rendering property on the given canvas to be 'crisp' (aka 'optimize contrast' on webkit).<br>Note that if this doesn't given the desired result then see the setSmoothingEnabled.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="description last"><p>The canvas to set image-rendering crisp on.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>Returns the source canvas.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-260">line 260</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".setSmoothingEnabled"><span class="type-signature"><static> </span>setSmoothingEnabled<span class="signature">(context, value)</span><span class="type-signature"> → {CanvasRenderingContext2D}</span></h4> </dt> <dd> <div class="description"> <p>Sets the Image Smoothing property on the given context. Set to false to disable image smoothing.<br>By default browsers have image smoothing enabled, which isn't always what you visually want, especially<br>when using pixel art in a game. Note that this sets the property on the context itself, so that any image<br>drawn to the context will be affected. This sets the property across all current browsers but support is<br>patchy on earlier browsers, especially on mobile.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>The context to enable or disable the image smoothing on.</p></td> </tr> <tr> <td class="name"><code>value</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>If set to true it will enable image smoothing, false will disable it.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">CanvasRenderingContext2D</span> - </div> <div class="returns-desc param-desc"> <p>Returns the source context.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-192">line 192</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".setTouchAction"><span class="type-signature"><static> </span>setTouchAction<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Sets the touch-action property on the canvas style. Can be used to disable default browser touch actions.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="attributes"> </td> <td class="description last"><p>The canvas to set the touch action on.</p></td> </tr> <tr> <td class="name"><code>value</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>The source canvas.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-65">line 65</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".setTransform"><span class="type-signature"><static> </span>setTransform<span class="signature">(context, translateX, translateY, scaleX, scaleY, skewX, skewY)</span><span class="type-signature"> → {CanvasRenderingContext2D}</span></h4> </dt> <dd> <div class="description"> <p>Sets the transform of the given canvas to the matrix values provided.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>The context to set the transform on.</p></td> </tr> <tr> <td class="name"><code>translateX</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The value to translate horizontally by.</p></td> </tr> <tr> <td class="name"><code>translateY</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The value to translate vertically by.</p></td> </tr> <tr> <td class="name"><code>scaleX</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The value to scale horizontally by.</p></td> </tr> <tr> <td class="name"><code>scaleY</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The value to scale vertically by.</p></td> </tr> <tr> <td class="name"><code>skewX</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The value to skew horizontaly by.</p></td> </tr> <tr> <td class="name"><code>skewY</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The value to skew vertically by.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">CanvasRenderingContext2D</span> - </div> <div class="returns-desc param-desc"> <p>Returns the source context.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-171">line 171</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".setUserSelect"><span class="type-signature"><static> </span>setUserSelect<span class="signature">(canvas, <span class="optional">value</span>)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Sets the user-select property on the canvas style. Can be used to disable default browser selection actions.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="attributes"> </td> <td class="description last"><p>The canvas to set the touch action on.</p></td> </tr> <tr> <td class="name"><code>value</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="description last"><p>The touch action to set. Defaults to 'none'.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>The source canvas.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_utils_Canvas.js.html">utils/Canvas.js</a>, <a href="src_utils_Canvas.js.html#sunlight-1-line-85">line 85</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a> on Mon Dec 05 2016 10:04:32 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>