/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('atari', 'assets/sprites/atari800xl.png'); game.load.start(); } var atari; function create() { atari = game.add.sprite(200, 300, 'atari'); atari.texture.alpha = 0.5; //atari.scale.setTo(1.5, 1.5); //atari.physics.shape.setSize(150, 50); //atari.physics.shape.offset.setTo(50, 25); //atari.physics.gravity.setTo(0, 2); atari.body.bounce.setTo(0.7, 0.7); atari.body.drag.setTo(10, 10); } function update() { atari.body.acceleration.x = 0; atari.body.acceleration.y = 0; if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { atari.body.acceleration.x = -150; } else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { atari.body.acceleration.x = 150; } if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) { atari.body.acceleration.y = -150; } else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { atari.body.acceleration.y = 150; } } function render() { atari.body.renderDebugInfo(16, 16); Phaser.DebugUtils.renderSpritePhysicsBody(atari); } })();