var __extends = this.__extends || function (d, b) { function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var Phaser; (function (Phaser) { var Tilemap = (function (_super) { __extends(Tilemap, _super); function Tilemap(game, key, mapData, format, resizeWorld, tileWidth, tileHeight) { if (typeof resizeWorld === "undefined") { resizeWorld = true; } if (typeof tileWidth === "undefined") { tileWidth = 0; } if (typeof tileHeight === "undefined") { tileHeight = 0; } _super.call(this, game); this.collisionCallback = null; this.isGroup = false; this.tiles = []; this.layers = []; this.mapFormat = format; switch(format) { case Tilemap.FORMAT_CSV: this.parseCSV(game.cache.getText(mapData), key, tileWidth, tileHeight); break; case Tilemap.FORMAT_TILED_JSON: this.parseTiledJSON(game.cache.getText(mapData), key); break; } if(this.currentLayer && resizeWorld) { this._game.world.setSize(this.currentLayer.widthInPixels, this.currentLayer.heightInPixels, true); } } Tilemap.FORMAT_CSV = 0; Tilemap.FORMAT_TILED_JSON = 1; Tilemap.prototype.update = function () { }; Tilemap.prototype.render = function (camera, cameraOffsetX, cameraOffsetY) { if(this.cameraBlacklist.indexOf(camera.ID) == -1) { for(var i = 0; i < this.layers.length; i++) { this.layers[i].render(camera, cameraOffsetX, cameraOffsetY); } } }; Tilemap.prototype.parseCSV = function (data, key, tileWidth, tileHeight) { var layer = new Phaser.TilemapLayer(this._game, this, key, Phaser.Tilemap.FORMAT_CSV, 'TileLayerCSV' + this.layers.length.toString(), tileWidth, tileHeight); data = data.trim(); var rows = data.split("\n"); for(var i = 0; i < rows.length; i++) { var column = rows[i].split(","); if(column.length > 0) { layer.addColumn(column); } } layer.updateBounds(); var tileQuantity = layer.parseTileOffsets(); this.currentLayer = layer; this.collisionLayer = layer; this.layers.push(layer); this.generateTiles(tileQuantity); }; Tilemap.prototype.parseTiledJSON = function (data, key) { data = data.trim(); var json = JSON.parse(data); for(var i = 0; i < json.layers.length; i++) { var layer = new Phaser.TilemapLayer(this._game, this, key, Phaser.Tilemap.FORMAT_TILED_JSON, json.layers[i].name, json.tilewidth, json.tileheight); layer.alpha = json.layers[i].opacity; layer.visible = json.layers[i].visible; layer.tileMargin = json.tilesets[0].margin; layer.tileSpacing = json.tilesets[0].spacing; var c = 0; var row; for(var t = 0; t < json.layers[i].data.length; t++) { if(c == 0) { row = []; } row.push(json.layers[i].data[t]); c++; if(c == json.layers[i].width) { layer.addColumn(row); c = 0; } } layer.updateBounds(); var tileQuantity = layer.parseTileOffsets(); this.currentLayer = layer; this.collisionLayer = layer; this.layers.push(layer); } this.generateTiles(tileQuantity); }; Tilemap.prototype.generateTiles = function (qty) { for(var i = 0; i < qty; i++) { this.tiles.push(new Phaser.Tile(this._game, this, i, this.currentLayer.tileWidth, this.currentLayer.tileHeight)); } }; Object.defineProperty(Tilemap.prototype, "widthInPixels", { get: function () { return this.currentLayer.widthInPixels; }, enumerable: true, configurable: true }); Object.defineProperty(Tilemap.prototype, "heightInPixels", { get: function () { return this.currentLayer.heightInPixels; }, enumerable: true, configurable: true }); Tilemap.prototype.setCollisionCallback = function (context, callback) { this.collisionCallbackContext = context; this.collisionCallback = callback; }; Tilemap.prototype.setCollisionRange = function (start, end, collision, resetCollisions, separateX, separateY) { if (typeof collision === "undefined") { collision = Phaser.Collision.ANY; } if (typeof resetCollisions === "undefined") { resetCollisions = false; } if (typeof separateX === "undefined") { separateX = true; } if (typeof separateY === "undefined") { separateY = true; } for(var i = start; i < end; i++) { this.tiles[i].setCollision(collision, resetCollisions, separateX, separateY); } }; Tilemap.prototype.setCollisionByIndex = function (values, collision, resetCollisions, separateX, separateY) { if (typeof collision === "undefined") { collision = Phaser.Collision.ANY; } if (typeof resetCollisions === "undefined") { resetCollisions = false; } if (typeof separateX === "undefined") { separateX = true; } if (typeof separateY === "undefined") { separateY = true; } for(var i = 0; i < values.length; i++) { this.tiles[values[i]].setCollision(collision, resetCollisions, separateX, separateY); } }; Tilemap.prototype.getTileByIndex = function (value) { if(this.tiles[value]) { return this.tiles[value]; } return null; }; Tilemap.prototype.getTile = function (x, y, layer) { if (typeof layer === "undefined") { layer = 0; } return this.tiles[this.layers[layer].getTileIndex(x, y)]; }; Tilemap.prototype.getTileFromWorldXY = function (x, y, layer) { if (typeof layer === "undefined") { layer = 0; } return this.tiles[this.layers[layer].getTileFromWorldXY(x, y)]; }; Tilemap.prototype.getTileFromInputXY = function (layer) { if (typeof layer === "undefined") { layer = 0; } return this.tiles[this.layers[layer].getTileFromWorldXY(this._game.input.getWorldX(), this._game.input.getWorldY())]; }; Tilemap.prototype.getTileOverlaps = function (object) { return this.currentLayer.getTileOverlaps(object); }; Tilemap.prototype.collide = function (objectOrGroup, callback, context) { if (typeof objectOrGroup === "undefined") { objectOrGroup = null; } if (typeof callback === "undefined") { callback = null; } if (typeof context === "undefined") { context = null; } if(callback !== null && context !== null) { this.collisionCallback = callback; this.collisionCallbackContext = context; } if(objectOrGroup == null) { objectOrGroup = this._game.world.group; } if(objectOrGroup.isGroup == false) { this.collideGameObject(objectOrGroup); } else { objectOrGroup.forEachAlive(this, this.collideGameObject, true); } }; Tilemap.prototype.collideGameObject = function (object) { if(object !== this && object.immovable == false && object.exists == true && object.allowCollisions != Phaser.Collision.NONE) { this._tempCollisionData = this.collisionLayer.getTileOverlaps(object); if(this.collisionCallback !== null && this._tempCollisionData.length > 0) { this.collisionCallback.call(this.collisionCallbackContext, object, this._tempCollisionData); } return true; } else { return false; } }; Tilemap.prototype.putTile = function (x, y, index, layer) { if (typeof layer === "undefined") { layer = 0; } this.layers[layer].putTile(x, y, index); }; return Tilemap; })(Phaser.GameObject); Phaser.Tilemap = Tilemap; })(Phaser || (Phaser = {}));