/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Parse a Sprite Sheet and extracts the frame data from it. * * @class Phaser.TextureParser.Image * @static * @param {Phaser.Texture} texture - The parent Texture. * @param {string} key - The key of the Frame within the Texture that the Sprite Sheet is stored in. * @return {Phaser.FrameData} A FrameData object containing the parsed frames. */ Phaser.TextureManager.Parsers.Image = function (texture, sourceIndex) { var source = texture.source[sourceIndex]; texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height); return texture; };