/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ Phaser.GameObject.Blitter.FACTORY_KEY = 'blitter'; Phaser.GameObject.Blitter.FACTORY_ADD = function (parent) { if (parent === undefined) { parent = this.state; } return parent.children.add(new Phaser.GameObject.Blitter(this.state, parent)); }; Phaser.GameObject.Blitter.FACTORY_MAKE = function (parent) { return new Phaser.GameObject.Blitter(this.state, parent); };