/// /** * Phaser - Physics - Projection */ module Phaser.Physics.Projection { export class AABBFull { public static Collide(x: number, y: number, obj: Phaser.Physics.AABB, t: Phaser.Physics.TileMapCell) { var l = Math.sqrt(x * x + y * y); obj.ReportCollisionVsWorld(x, y, x / l, y / l, t); return Phaser.Physics.AABB.COL_AXIS; } } }