var Phaser; (function (Phaser) { (function (Physics) { /// /** * Phaser - Physics - Projection */ (function (Projection) { var AABBFull = (function () { function AABBFull() { } AABBFull.Collide = function (x, y, obj, t) { var l = Math.sqrt(x * x + y * y); obj.ReportCollisionVsWorld(x, y, x / l, y / l, t); return Phaser.Physics.AABB.COL_AXIS; }; return AABBFull; })(); Projection.AABBFull = AABBFull; })(Physics.Projection || (Physics.Projection = {})); var Projection = Physics.Projection; })(Phaser.Physics || (Phaser.Physics = {})); var Physics = Phaser.Physics; })(Phaser || (Phaser = {}));