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	<!--<h1 class="page-title">Class: AutoCull</h1>-->
<section>

<header>
    <h2>
        <span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.html#.Component">.Component</a>.</span>
    
    AutoCull
    </h2>
    
</header>

<article>
    <div class="container-overview">
    

    
        
<dt>
    <h4 class="name "
        id="AutoCull"><span class="type-signature"></span>new AutoCull<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World Camera.<br>It is used by the InWorld component.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_components_AutoCull.js.html">gameobjects/components/AutoCull.js</a>, <a href="src_gameobjects_components_AutoCull.js.html#sunlight-1-line-13">line 13</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

    
    </div>

    

    

    

    

    

    
        <h3 class="subsection-title">Members</h3>

        <dl>
            
<dt>
    <h4 class="name "
        id="autoCull"><span class="type-signature"></span>autoCull<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A Game Object with <code>autoCull</code> set to true will check its bounds against the World Camera every frame.<br>If it is not intersecting the Camera bounds at any point then it has its <code>renderable</code> property set to <code>false</code>.<br>This keeps the Game Object alive and still processing updates, but forces it to skip the render step entirely.</p>
<p>This is a relatively expensive operation, especially if enabled on hundreds of Game Objects. So enable it only if you know it's required,<br>or you have tested performance and find it acceptable.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_components_AutoCull.js.html">gameobjects/components/AutoCull.js</a>, <a href="src_gameobjects_components_AutoCull.js.html#sunlight-1-line-28">line 28</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="inCamera"><span class="type-signature">&lt;readonly> </span>inCamera<span class="type-signature"> :boolean</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Checks if the Game Objects bounds intersect with the Game Camera bounds.<br>Returns <code>true</code> if they do, otherwise <code>false</code> if fully outside of the Cameras bounds.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_gameobjects_components_AutoCull.js.html">gameobjects/components/AutoCull.js</a>, <a href="src_gameobjects_components_AutoCull.js.html#sunlight-1-line-37">line 37</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        </dl>
    

    

    

    
</article>

</section>




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