/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Sets the friction (e.g. the amount of velocity reduced over time) of the physics body when moving horizontally in the X axis. The higher than friction, the faster the body will slow down once force stops being applied to it. * * @name Phaser.Physics.Arcade.Components.Friction * @since 3.0.0 */ var Friction = { /** * Sets the friction (e.g. the amount of velocity reduced over time) of the physics body when moving. * The higher than friction, the faster the body will slow down once force stops being applied to it. * * @method Phaser.Physics.Arcade.Components.Friction#setFriction * @since 3.0.0 * * @param {number} x - The amount of horizontal friction to apply. * @param {number} [y=x] - The amount of vertical friction to apply. * * @return {this} This Game Object. */ setFriction: function (x, y) { this.body.friction.set(x, y); return this; }, /** * Sets the friction (e.g. the amount of velocity reduced over time) of the physics body when moving horizontally in the X axis. * The higher than friction, the faster the body will slow down once force stops being applied to it. * * @method Phaser.Physics.Arcade.Components.Friction#setFrictionX * @since 3.0.0 * * @param {number} x - The amount of friction to apply. * * @return {this} This Game Object. */ setFrictionX: function (x) { this.body.friction.x = x; return this; }, /** * Sets the friction (e.g. the amount of velocity reduced over time) of the physics body when moving vertically in the Y axis. * The higher than friction, the faster the body will slow down once force stops being applied to it. * * @method Phaser.Physics.Arcade.Components.Friction#setFrictionY * @since 3.0.0 * * @param {number} x - The amount of friction to apply. * * @return {this} This Game Object. */ setFrictionY: function (y) { this.body.friction.y = y; return this; } }; module.exports = Friction;