var OS = require('../device/OS'); var isBooted = false; /** * Inspects the readyState of the document. If the document is already complete then it invokes the given callback. * If not complete it sets up several event listeners such as `deviceready`, and once those fire, it invokes the callback. * Called automatically by the Phaser.Game instance. Should not usually be access directly. * * @function Phaser.Dom.DOMContentLoaded * @since 3.0.0 * * @param {function} callback - The callback to be invoked when the device is ready and the DOM content is loaded. * * @return {boolean} Returns `false` if the document is already loaded, otherwise `true` if the callback is pending. */ var DOMContentLoaded = function (callback) { if (isBooted) { return false; } if (document.readyState === 'complete' || document.readyState === 'interactive') { isBooted = true; callback(); return true; } var check = function () { isBooted = true; document.removeEventListener('deviceready', check, true); document.removeEventListener('DOMContentLoaded', check, true); window.removeEventListener('load', check, true); callback(); }; if (!document.body) { window.setTimeout(check, 20); } else if (OS.cordova && !OS.cocoonJS) { // Ref. http://docs.phonegap.com/en/3.5.0/cordova_events_events.md.html#deviceready document.addEventListener('deviceready', check, false); } else { document.addEventListener('DOMContentLoaded', check, true); window.addEventListener('load', check, true); } return true; }; module.exports = DOMContentLoaded;