/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Arcade Physics consts. * * @ignore */ var CONST = { /** * Dynamic Body. * * @name Phaser.Physics.Arcade.DYNAMIC_BODY * @readonly * @type {number} * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#physicsType * @see Phaser.Physics.Arcade.Group#physicsType */ DYNAMIC_BODY: 0, /** * Static Body. * * @name Phaser.Physics.Arcade.STATIC_BODY * @readonly * @type {number} * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#physicsType * @see Phaser.Physics.Arcade.StaticBody#physicsType */ STATIC_BODY: 1, /** * Arcade Physics Group containing Dynamic Bodies. * * @name Phaser.Physics.Arcade.GROUP * @readonly * @type {number} * @since 3.0.0 */ GROUP: 2, /** * A Tilemap Layer. * * @name Phaser.Physics.Arcade.TILEMAPLAYER * @readonly * @type {number} * @since 3.0.0 */ TILEMAPLAYER: 3, /** * Facing no direction (initial value). * * @name Phaser.Physics.Arcade.FACING_NONE * @readonly * @type {number} * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#facing */ FACING_NONE: 10, /** * Facing up. * * @name Phaser.Physics.Arcade.FACING_UP * @readonly * @type {number} * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#facing */ FACING_UP: 11, /** * Facing down. * * @name Phaser.Physics.Arcade.FACING_DOWN * @readonly * @type {number} * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#facing */ FACING_DOWN: 12, /** * Facing left. * * @name Phaser.Physics.Arcade.FACING_LEFT * @readonly * @type {number} * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#facing */ FACING_LEFT: 13, /** * Facing right. * * @name Phaser.Physics.Arcade.FACING_RIGHT * @readonly * @type {number} * @since 3.0.0 * * @see Phaser.Physics.Arcade.Body#facing */ FACING_RIGHT: 14 }; module.exports = CONST;