var RenderTextureWebGL = { fill: function (rgb) { var ur = ((rgb >> 16)|0) & 0xff; var ug = ((rgb >> 8)|0) & 0xff; var ub = (rgb|0) & 0xff; this.renderer.setFramebuffer(this.framebuffer); var gl = this.gl; gl.clearColor(ur / 255.0, ug / 255.0, ub / 255.0, 1); gl.clear(gl.COLOR_BUFFER_BIT); this.renderer.setFramebuffer(null); return this; }, clear: function () { this.renderer.setFramebuffer(this.framebuffer); var gl = this.gl; gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); this.renderer.setFramebuffer(null); return this; }, draw: function (texture, frame, x, y) { var glTexture = texture.source[frame.sourceIndex].glTexture; var tint = (this.globalTint >> 16) + (this.globalTint & 0xff00) + ((this.globalTint & 0xff) << 16); this.renderer.setFramebuffer(this.framebuffer); this.renderer.pipelines.TextureTintPipeline.drawTexture(glTexture, x, y, tint, this.globalAlpha, frame.cutX, frame.cutY, frame.cutWidth, frame.cutHeight, this.currentMatrix); this.renderer.setFramebuffer(null); return this; } }; module.exports = RenderTextureWebGL;