/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Pointer Wheel Input Event. * * This event is dispatched by the Input Plugin belonging to a Scene if a pointer has its wheel updated. * * Listen to this event from within a Scene using: `this.input.on('wheel', listener)`. * * The event hierarchy is as follows: * * 1. [GAMEOBJECT_POINTER_WHEEL]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_POINTER_WHEEL} * 2. [GAMEOBJECT_WHEEL]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_WHEEL} * 3. [POINTER_WHEEL]{@linkcode Phaser.Input.Events#event:POINTER_WHEEL} * * With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop * the propagation of this event. * * @event Phaser.Input.Events#POINTER_WHEEL * @type {string} * @since 3.18.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject[]} currentlyOver - An array containing all interactive Game Objects that the pointer was over when the event was created. * @param {number} deltaX - The horizontal scroll amount that occurred due to the user moving a mouse wheel or similar input device. * @param {number} deltaY - The vertical scroll amount that occurred due to the user moving a mouse wheel or similar input device. This value will typically be less than 0 if the user scrolls up and greater than zero if scrolling down. * @param {number} deltaZ - The z-axis scroll amount that occurred due to the user moving a mouse wheel or similar input device. */ module.exports = 'wheel';