/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var WorldToTileXY = require('./WorldToTileXY'); var Vector2 = require('../../math/Vector2'); var tempVec = new Vector2(); /** * Converts from world Y coordinates (pixels) to tile Y coordinates (tile units), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.WorldToTileY * @since 3.0.0 * * @param {number} worldY - The y coordinate to be converted, in pixels, not tiles. * @param {boolean} snapToFloor - Whether or not to round the tile coordinate down to the nearest integer. * @param {?Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} The Y location in tile units. */ var WorldToTileY = function (worldY, snapToFloor, camera, layer) { WorldToTileXY(0, worldY, snapToFloor, tempVec, camera, layer); return tempVec.y; }; module.exports = WorldToTileY;