/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('./const'); var Extend = require('../../utils/object/Extend'); /** * @callback ArcadePhysicsCallback * * A callback receiving two Game Objects. * * When colliding a single sprite with a Group or TilemapLayer, `object1` is always the sprite. * * For all other cases, `object1` and `object2` match the same arguments in `collide()` or `overlap()`. * * @param {Phaser.GameObjects.GameObject} object1 - The first Game Object. * @param {Phaser.GameObjects.GameObject} object2 - The second Game Object. */ /** * @namespace Phaser.Physics.Arcade */ var Arcade = { ArcadePhysics: require('./ArcadePhysics'), Body: require('./Body'), Collider: require('./Collider'), Components: require('./components'), Events: require('./events'), Factory: require('./Factory'), Group: require('./PhysicsGroup'), Image: require('./ArcadeImage'), Sprite: require('./ArcadeSprite'), StaticBody: require('./StaticBody'), StaticGroup: require('./StaticPhysicsGroup'), World: require('./World') }; // Merge in the consts Arcade = Extend(false, Arcade, CONST); module.exports = Arcade;