/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The InCamera component checks if the Game Object intersects with the Game Camera. * * @class */ Phaser.Component.InCamera = function () {}; Phaser.Component.InCamera.prototype = { /** * Checks if this Game Objects bounds intersects with the Game Cameras bounds. * * It will be `true` if they intersect, or `false` if the Game Object is fully outside of the Cameras bounds. * * An object outside the bounds can be considered for camera culling if it has the AutoCull component. * * @property {boolean} inCamera * @readonly */ inCamera: { get: function() { return this.game.world.camera.view.intersects(this._bounds); } } };