/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Creates a new Pixel Perfect Handler function. * * Access via `InputPlugin.makePixelPerfect` rather than calling it directly. * * @function Phaser.Input.CreatePixelPerfectHandler * @since 3.10.0 * * @param {Phaser.Textures.TextureManager} textureManager - A reference to the Texture Manager. * @param {number} alphaTolerance - The alpha level that the pixel should be above to be included as a successful interaction. * * @return {function} The new Pixel Perfect Handler function. */ var CreatePixelPerfectHandler = function (textureManager, alphaTolerance) { return function (hitArea, x, y, gameObject) { var alpha = textureManager.getPixelAlpha(x, y, gameObject.texture.key, gameObject.frame.name); return (alpha && alpha >= alphaTolerance); }; }; module.exports = CreatePixelPerfectHandler;