var Actions = require('../../actions/'); var Class = require('../../utils/Class'); var GetValue = require('../../utils/object/GetValue'); var Range = require('../../utils/array/Range'); var Set = require('../../structs/Set'); var Sprite = require('../sprite/Sprite'); var Group = new Class({ initialize: // children can be either an array of children, or a config object // config can be either a config object, or undefined if passed as the children argument instead function Group (scene, children, config) { if (config === undefined && !Array.isArray(children) && typeof children === 'object') { config = children; children = null; } this.scene = scene; this.children = new Set(children); this.isParent = true; this.classType = GetValue(config, 'classType', Sprite); this.createCallback = GetValue(config, 'createCallback', null); this.removeCallback = GetValue(config, 'removeCallback', null); if (config) { this.createMultiple(config); } }, update: function (time, delta) { // Because a Group child may mess with the length of the Group during its update var temp = this.children.entries.slice(); for (var i = 0; i < temp.length; i++) { if (temp[i].update(time, delta) === false) { break; } } }, // Group management methods: add: function (child) { this.children.set(child); if (this.createCallback) { this.createCallback.call(this, child); } return this; }, addMultiple: function (children) { if (Array.isArray(children)) { for (var i = 0; i < children.length; i++) { this.add(children[i]); } } return this; }, create: function (x, y, key, frame, visible) { if (visible === undefined) { visible = true; } var child = new this.classType(this.scene, x, y, key, frame); this.scene.sys.displayList.add(child); if (child.preUpdate) { this.scene.sys.updateList.add(child); } child.visible = visible; this.add(child); return child; }, createFromConfig: function (options) { this.classType = GetValue(options, 'classType', this.classType); var key = GetValue(options, 'key', undefined); var frame = GetValue(options, 'frame', null); var visible = GetValue(options, 'visible', true); var entries = []; // Can't do anything without at least a key if (key === undefined) { return entries; } else { if (!Array.isArray(key)) { key = [ key ]; } if (!Array.isArray(frame)) { frame = [ frame ]; } } // Build an array of key frame pairs to loop through var repeat = GetValue(options, 'repeat', 0); var randomKey = GetValue(options, 'randomKey', false); var randomFrame = GetValue(options, 'randomFrame', false); var yoyo = GetValue(options, 'yoyo', false); var quantity = GetValue(options, 'frameQuantity', 1); var max = GetValue(options, 'max', 0); // If a grid is set we use that to override the quantity? var range = Range(key, frame, { max: max, qty: quantity, random: randomKey, randomB: randomFrame, repeat: repeat, yoyo: yoyo }); for (var c = 0; c < range.length; c++) { entries.push(this.create(0, 0, range[c].a, range[c].b, visible)); } // Post-creation options (applied only to those items created in this call): var x = GetValue(options, 'setXY.x', 0); var y = GetValue(options, 'setXY.y', 0); var stepX = GetValue(options, 'setXY.stepX', 0); var stepY = GetValue(options, 'setXY.stepY', 0); Actions.SetXY(entries, x, y, stepX, stepY); var rotation = GetValue(options, 'setRotation.value', 0); var stepRotation = GetValue(options, 'setRotation.step', 0); Actions.SetRotation(entries, rotation, stepRotation); var scaleX = GetValue(options, 'setScale.x', 1); var scaleY = GetValue(options, 'setScale.y', scaleX); var stepScaleX = GetValue(options, 'setScale.stepX', 0); var stepScaleY = GetValue(options, 'setScale.stepY', 0); Actions.SetScale(entries, scaleX, scaleY, stepScaleX, stepScaleY); var alpha = GetValue(options, 'setAlpha.value', 1); var stepAlpha = GetValue(options, 'setAlpha.step', 0); Actions.SetAlpha(entries, alpha, stepAlpha); var hitArea = GetValue(options, 'hitArea', null); var hitAreaCallback = GetValue(options, 'hitAreaCallback', null); if (hitArea) { Actions.SetHitArea(entries, hitArea, hitAreaCallback); } var grid = GetValue(options, 'gridAlign', false); if (grid) { Actions.GridAlign(entries, grid); } return entries; }, createMultiple: function (config) { if (!Array.isArray(config)) { config = [ config ]; } var output = []; for (var i = 0; i < config.length; i++) { var entries = this.createFromConfig(config[i]); output = output.concat(entries); } return output; }, remove: function (child) { this.children.delete(child); return this; }, clear: function () { this.children.clear(); return this; }, contains: function (child) { return this.children.contains(child); }, getChildren: function () { return this.children.entries; }, getLength: function () { return this.children.size; }, getFirst: function (compare, index) { if (index === undefined) { index = 0; } return Actions.GetFirst(this.children.entries, compare, index); }, destroy: function () { this.children.clear(); this.scene = undefined; this.children = undefined; }, // Child related methods angle: function (value) { Actions.Angle(this.children.entries, value); return this; }, gridAlign: function (options) { Actions.GridAlign(this.children.entries, options); return this; }, incAlpha: function (value, step) { Actions.IncAlpha(this.children.entries, value, step); return this; }, incX: function (value) { Actions.IncX(this.children.entries, value); return this; }, incXY: function (x, y) { Actions.IncXY(this.children.entries, x, y); return this; }, incY: function (value) { Actions.IncY(this.children.entries, value); return this; }, placeOnCircle: function (circle, startAngle, endAngle) { Actions.PlaceOnCircle(this.children.entries, circle, startAngle, endAngle); return this; }, placeOnEllipse: function (ellipse, startAngle, endAngle) { Actions.PlaceOnEllipse(this.children.entries, ellipse, startAngle, endAngle); return this; }, placeOnLine: function (line) { Actions.PlaceOnLine(this.children.entries, line); return this; }, placeOnRectangle: function (rect, shift) { Actions.PlaceOnRectangle(this.children.entries, rect, shift); return this; }, placeOnTriangle: function (triangle, stepRate) { Actions.PlaceOnTriangle(this.children.entries, triangle, stepRate); return this; }, playAnimation: function (key, startFrame) { Actions.PlayAnimation(this.children.entries, key, startFrame); return this; }, randomCircle: function (circle) { Actions.RandomCircle(this.children.entries, circle); return this; }, randomEllipse: function (ellipse) { Actions.RandomEllipse(this.children.entries, ellipse); return this; }, randomLine: function (line) { Actions.RandomLine(this.children.entries, line); return this; }, randomRectangle: function (rect) { Actions.RandomRectangle(this.children.entries, rect); return this; }, randomTriangle: function (triangle) { Actions.RandomTriangle(this.children.entries, triangle); return this; }, rotate: function (value, step) { Actions.Rotate(this.children.entries, value, step); return this; }, rotateAround: function (point, angle) { Actions.RotateAround(this.children.entries, point, angle); return this; }, rotateAroundDistance: function (point, angle, distance) { Actions.RotateAroundDistance(this.children.entries, point, angle, distance); return this; }, setAlpha: function (value, step) { Actions.SetAlpha(this.children.entries, value, step); return this; }, setOrigin: function (x, y) { Actions.SetOrigin(this.children.entries, x, y); return this; }, scaleX: function (value) { Actions.ScaleX(this.children.entries, value); return this; }, scaleXY: function (x, y) { Actions.ScaleXY(this.children.entries, x, y); return this; }, scaleY: function (value) { Actions.ScaleY(this.children.entries, value); return this; }, setRotation: function (value, step) { Actions.SetRotation(this.children.entries, value, step); return this; }, setScale: function (x, y, stepX, stepY) { Actions.SetScale(this.children.entries, x, y, stepX, stepY); return this; }, setScaleX: function (value, step) { Actions.SetScaleX(this.children.entries, value, step); return this; }, setScaleY: function (value, step) { Actions.SetScaleY(this.children.entries, value, step); return this; }, setVisible: function (value) { Actions.SetVisible(this.children.entries, value); return this; }, setX: function (value, step) { Actions.SetX(this.children.entries, value, step); return this; }, setXY: function (x, y, stepX, stepY) { Actions.SetXY(this.children.entries, x, y, stepX, stepY); return this; }, setY: function (value, step) { Actions.SetY(this.children.entries, value, step); return this; }, setDepth: function (value, step) { Actions.SetDepth(this.children.entries, value, step); return this; }, shiftPosition: function (x, y, direction, output) { Actions.ShiftPosition(this.children.entries, x, y, direction, output); return this; }, smootherStep: function (property, min, max, inc) { Actions.SmootherStep(this.children.entries, property, min, max, inc); return this; }, smoothStep: function (property, min, max, inc) { Actions.SmoothStep(this.children.entries, property, min, max, inc); return this; }, spread: function (property, min, max, inc) { Actions.Spread(this.children.entries, property, min, max, inc); return this; }, toggleVisible: function () { Actions.ToggleVisible(this.children.entries); return this; } }); module.exports = Group;