/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BaseFX = require('./BaseFX'); var Class = require('../../utils/Class'); var FX_CONST = require('./const'); /** * @classdesc * * @class Bloom * @extends Phaser.GameObjects.FX.BaseFX * @memberof Phaser.GameObjects.FX * @constructor * @since 3.60.0 * * @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx. */ var Bloom = new Class({ Extends: BaseFX, initialize: function Bloom (gameObject) { BaseFX.call(this, FX_CONST.BLOOM, gameObject); this.steps = 4; this.offsetX = 1; this.offsetY = 1; this.blurStrength = 1; this.strength = 1; // blend strength this.glcolor = [ 1, 1, 1 ]; } }); module.exports = Bloom;