/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire. * It can call a specific callback, passing in optional parameters. * * @class Phaser.TimerEvent * @classdesc A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire. * @constructor * @param {Phaser.Timer} timer - The Timer object that this TimerEvent belongs to. * @param {number} delay - The delay in ms at which this TimerEvent fires. * @param {number} tick - The tick is the next game clock time that this event will fire at. * @param {number} repeatCount - If this TimerEvent repeats it will do so this many times. * @param {boolean} loop - True if this TimerEvent loops, otherwise false. * @param {function} callback - The callback that will be called when the TimerEvent occurs. * @param {object} callbackContext - The context in which the callback will be called. * @param {array} arguments - The values to be passed to the callback. */ Phaser.TimerEvent = function (timer, delay, tick, repeatCount, loop, callback, callbackContext, args) { /** * @property {Phaser.Timer} timer - The Timer object that this TimerEvent belongs to. */ this.timer = timer; /** * @property {number} delay - The delay in ms at which this TimerEvent fires. */ this.delay = delay; /** * @property {number} tick - The tick is the next game clock time that this event will fire at. */ this.tick = tick; /** * @property {number} repeatCount - If this TimerEvent repeats it will do so this many times. */ this.repeatCount = repeatCount - 1; /** * @property {boolean} loop - True if this TimerEvent loops, otherwise false. */ this.loop = loop; /** * @property {function} callback - The callback that will be called when the TimerEvent occurs. */ this.callback = callback; /** * @property {object} callbackContext - The context in which the callback will be called. */ this.callbackContext = callbackContext; /** * @property {array} arguments - The values to be passed to the callback. */ this.args = args; /** * @property {boolean} pendingDelete - A flag that controls if the TimerEvent is pending deletion. * @protected */ this.pendingDelete = false; }; Phaser.TimerEvent.prototype.constructor = Phaser.TimerEvent;