/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetPoints = require('../geom/line/GetPoints'); /** * Positions an array of Game Objects on evenly spaced points of a Line. * * @function Phaser.Actions.PlaceOnLine * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Line} line - The Line to position the Game Objects on. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var PlaceOnLine = function (items, line) { var points = GetPoints(line, items.length); for (var i = 0; i < items.length; i++) { var item = items[i]; var point = points[i]; item.x = point.x; item.y = point.y; } return items; }; module.exports = PlaceOnLine;