var Tile = require('../Tile'); var IsInLayerBounds = require('./IsInLayerBounds'); var CalculateFacesAt = require('./CalculateFacesAt'); /** * Puts a tile at the given tile coordinates in the specified layer. You can pass in either an index * or a Tile object. If you pass in a Tile, all attributes will be copied over to the specified * location. If you pass in an index, only the index at the specified location will be changed. * Collision information will be recalculated at the specified location. * * @param {integer|Tile} tile - The index of this tile to set or a Tile object. * @param {integer} tileX - [description] * @param {integer} tileY - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {LayerData} layer - [description] * @return {Tile} The Tile object that was created or added to this map. */ var PutTileAt = function (tile, tileX, tileY, recalculateFaces, layer) { if (!IsInLayerBounds(tileX, tileY, layer)) { return null; } if (recalculateFaces === undefined) { recalculateFaces = true; } var oldTile = layer.data[tileY][tileX]; var oldTileCollides = oldTile && oldTile.collides; if (tile instanceof Tile) { if (layer.data[tileY][tileX] === null) { layer.data[tileY][tileX] = new Tile(layer, tile.index, tileX, tileY, tile.width, tile.height); } layer.data[tileY][tileX].copy(tile); } else { var index = tile; if (layer.data[tileY][tileX] === null) { layer.data[tileY][tileX] = new Tile(layer, index, tileX, tileY, layer.tileWidth, layer.tileHeight); } else { layer.data[tileY][tileX].index = index; } } // Updating colliding flag on the new tile var newTile = layer.data[tileY][tileX]; if (layer.collideIndexes.indexOf(newTile.index) !== -1) { newTile.setCollision(true); } else { newTile.resetCollision(); } // Recalculate faces only if the colliding flag at (tileX, tileY) has changed if (recalculateFaces && (oldTileCollides !== newTile.collides)) { CalculateFacesAt(tileX, tileY, layer); } return newTile; }; module.exports = PutTileAt;