export default class WebGLRenderer { gl: any; view: any; config: any; contextLost: any; width: any; height: any; blendModes: any; game: any; autoResize: any; type: any; resolution: any; multiTexture: any; maxTextures: any; constructor(game: any); init(): void; resize(width: any, height: any): void; /** * Renders the State. * * @method render * @param {Phaser.State} state - The State to be rendered. * @param {number} interpolationPercentage - The cumulative amount of time that hasn't been simulated yet, divided * by the amount of time that will be simulated the next time update() * runs. Useful for interpolating frames. */ render(state: any, interpolationPercentage: any): void; destroy(): void; }