// Required, but don't need Phaser level exports // (maybe these should be Phaser export level?) require('./blitter/BlitterFactory'); require('./container/ContainerFactory'); require('./image/ImageFactory'); require('./sprite/SpriteFactory'); require('./bitmaptext/static/BitmapTextFactory'); require('./bitmaptext/dynamic/DynamicBitmapTextFactory'); require('./graphics/GraphicsFactory'); require('./text/static/TextFactory'); require('./layer/LayerFactory'); require('./zone/ZoneFactory'); require('./effectlayer/EffectLayerFactory'); require('./renderpass/RenderPassFactory'); require('./tilesprite/TileSpriteFactory'); require('./mesh/MeshFactory'); require('./quad/QuadFactory'); require('./tilemap/static/StaticTilemapFactory'); require('./tilemap/dynamic/TilemapFactory'); // Phaser.GameObjects module.exports = { Factory: require('./FactoryContainer'), BitmapText: require('./bitmaptext/static/BitmapText'), Blitter: require('./blitter/Blitter'), Container: require('./container/Container'), DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'), Graphics: require('./graphics/Graphics.js'), Image: require('./image/Image'), TileSprite: require('./tilesprite/TileSprite'), Layer: require('./layer/Layer'), RenderPass: require('./renderpass/RenderPass.js'), Sprite: require('./sprite/Sprite'), Text: require('./text/static/Text'), Zone: require('./zone/Zone'), EffectLayer: require('./effectlayer/EffectLayer'), Mesh: require('./mesh/Mesh'), Quad: require('./quad/Quad'), StaticTilemap: require('./tilemap/static/StaticTilemap'), Tilemap: require('./tilemap/dynamic/Tilemap'), };