/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(2240, 2240); myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png'); myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.load(); } var car; var miniCam; var bigCam; function create() { myGame.add.sprite(0, 0, 'grid'); car = myGame.add.sprite(400, 300, 'car'); myGame.camera.follow(car); myGame.camera.deadzone = new Phaser.Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128); myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height); miniCam = myGame.add.camera(600, 32, 200, 200); miniCam.follow(car, Phaser.Camera.STYLE_LOCKON); miniCam.setBounds(0, 0, myGame.world.width, myGame.world.height); miniCam.showBorder = true; miniCam.scale.setTo(0.5, 0.5); bigCam = myGame.add.camera(32, 32, 200, 200); bigCam.follow(car, Phaser.Camera.STYLE_LOCKON); bigCam.setBounds(0, 0, myGame.world.width, myGame.world.height); bigCam.showBorder = true; bigCam.scale.setTo(2, 2); } function update() { car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; car.angularAcceleration = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { var motion = myGame.motion.velocityFromAngle(car.angle, 300); car.velocity.copyFrom(motion); } } })();