/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ Phaser.GameObject.Video.FACTORY_KEY = 'video'; /** * Create a Video object. * * This will return a Phaser.Video object which you can pass to a Sprite to be used as a texture. * * @method Phaser.GameObject.Factory#video * @param {string|null} [key=null] - The key of the video file in the Phaser.Cache that this Video object will play. Set to `null` or leave undefined if you wish to use a webcam as the source. See `startMediaStream` to start webcam capture. * @param {string|null} [url=null] - If the video hasn't been loaded then you can provide a full URL to the file here (make sure to set key to null) * @return {Phaser.Video} The newly created Video object. */ Phaser.GameObject.Video.FACTORY_ADD = function (key, url) { return new Phaser.GameObject.Video(this.game, key, url); }; /** * Create a Video object. * * This will return a Phaser.Video object which you can pass to a Sprite to be used as a texture. * * @method Phaser.GameObject.Factory#video * @param {string|null} [key=null] - The key of the video file in the Phaser.Cache that this Video object will play. Set to `null` or leave undefined if you wish to use a webcam as the source. See `startMediaStream` to start webcam capture. * @param {string|null} [url=null] - If the video hasn't been loaded then you can provide a full URL to the file here (make sure to set key to null) * @return {Phaser.Video} The newly created Video object. */ Phaser.GameObject.Video.FACTORY_MAKE = function (key, url) { return new Phaser.GameObject.Video(this.game, key, url); };