var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('arrow', 'assets/sprites/arrow.png'); } var sprite; function create() { game.stage.backgroundColor = '#0072bc'; sprite = game.add.sprite(400, 300, 'arrow'); sprite.anchor.setTo(0.5, 0.5); } function update() { sprite.angle += 1; // Note: Due to a bug in Chrome the following doesn't work atm: // sprite.angle++; // See: https://code.google.com/p/chromium/issues/detail?id=306851 } function render() { game.debug.renderSpriteInfo(sprite, 32, 32); game.debug.renderText('angularVelocity: ' + sprite.body.angularVelocity, 32, 200); game.debug.renderText('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232); game.debug.renderText('angularDrag: ' + sprite.body.angularDrag, 32, 264); game.debug.renderText('deltaZ: ' + sprite.body.deltaZ(), 32, 296); }