var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, update: update, render: render }); function create() { game.rnd.sow([123]); console.log('A'); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); game.rnd.sow([0]); console.log('B'); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); game.rnd.sow([123]); console.log('C'); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); console.log(game.rnd.integer()); } function update() { } function render() { }