var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.stage.backgroundColor = '#007236'; game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png'); } var cursors; function create() { // Modify the world and camera bounds game.world.setBounds(-1000, -1000, 1000, 1000); for (var i = 0; i < 100; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } // This will create a new object called "cursors", inside it will contain 4 objects: up, down, left and right. // These are all Phaser.Key objects, so anything you can do with a Key object you can do with these. cursors = game.input.keyboard.createCursorKeys(); } function update() { // For example this checks if the up or down keys are pressed and moves the camera accordingly. if (cursors.up.isDown) { // If the shift key is also pressed then the world is rotated if (cursors.up.shiftKey) { game.world.rotation += 0.05; } else { game.camera.y -= 4; } } else if (cursors.down.isDown) { if (cursors.down.shiftKey) { game.world.rotation -= 0.05; } else { game.camera.y += 4; } } if (cursors.left.isDown) { game.camera.x -= 4; } else if (cursors.right.isDown) { game.camera.x += 4; } } function render() { game.debug.renderCameraInfo(game.camera, 32, 32); }