/// /// /// module Phaser { export class HeadlessRenderer implements Phaser.IRenderer { constructor(game: Phaser.Game) { this._game = game; } /** * The essential reference to the main game object */ private _game: Phaser.Game; public render() {} public renderGameObject(object) { } public renderSprite(camera: Camera, sprite: Sprite): bool { return true; } public renderScrollZone(camera: Camera, scrollZone: ScrollZone): bool { return true; } } }