///
///
///
module Phaser {
export class HeadlessRenderer implements Phaser.IRenderer {
constructor(game: Phaser.Game) {
this._game = game;
}
/**
* The essential reference to the main game object
*/
private _game: Phaser.Game;
public render() {}
public renderGameObject(object) {
}
public renderSprite(camera: Camera, sprite: Sprite): bool {
return true;
}
public renderScrollZone(camera: Camera, scrollZone: ScrollZone): bool {
return true;
}
}
}