///
module Phaser {
export interface IGameObject {
/**
* Reference to the main game object
*/
game: Game;
/**
* x value of the object.
*/
x: number;
/**
* y value of the object.
*/
y: number;
/**
* Z-order value of the object.
*/
z: number;
/**
* The type of game object.
*/
type: number;
/**
* Reference to the Renderer.renderSprite method. Can be overriden by custom classes.
*/
//render;
/**
* Controls if both update
and render are called by the core game loop.
*/
exists: bool;
/**
* Controls if update()
is automatically called by the core game loop.
*/
active: bool;
/**
* Controls if this Sprite is rendered or skipped during the core game loop.
*/
visible: bool;
/**
* The texture used to render the Sprite.
*/
texture: Phaser.Components.Texture;
/**
* Scale of the Sprite. A scale of 1.0 is the original size. 0.5 half size. 2.0 double sized.
*/
scale: Phaser.Vec2;
/**
* The influence of camera movement upon the Sprite.
*/
scrollFactor: Phaser.Vec2;
}
}