/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png'); game.loader.load(); } var fuji; var tween; function create() { game.stage.backgroundColor = 'rgb(0,0,100)'; // Here we'll assign the new sprite to the local fuji variable fuji = game.add.sprite(100, 200, 'fuji'); // The sprite is 320 x 200 pixels in size //fuji.origin.setTo(160, 0); fuji.origin.setTo(160, 100); //fuji.origin.setTo(320, 0); //fuji.origin.setTo(320, 200); //fuji.origin.setTo(260, 100); fuji.scale.x = 2; fuji.scale.y = 0.5; //fuji.rotation = 45; game.add.tween(fuji).to({ rotation: 360 }, 3000).start(); // Create our tween //tween = game.add.tween(fuji.scale); //tween = game.add.tween(fuji.scale); // Start it going //scaleLeft(); } function rotate() { tween.to({ x: 0 }, 1000); tween.onComplete.add(scaleRight, this); tween.start(); } function scaleLeft() { tween.clear(); tween.to({ x: 0 }, 1000); tween.onComplete.add(scaleRight, this); tween.start(); } function scaleRight() { tween.clear(); tween.to({ x: 1 }, 1000); tween.onComplete.add(scaleLeft, this); tween.start(); // This line says "if the texture is flippedX then unflip it (set flippedX to false), otherwise set flippedX to true (fuji.texture.flippedX) ? fuji.texture.flippedX = false : fuji.texture.flippedX = true; } })();