/// module Phaser { class Finger { constructor(game: Game); private _game; public identifier: number; public active: bool; public point: Point; public circle: Circle; public withinGame: bool; public clientX: number; public clientY: number; public pageX: number; public pageY: number; public screenX: number; public screenY: number; public x: number; public y: number; public target; public isDown: bool; public isUp: bool; public timeDown: number; public duration: number; public timeUp: number; public justPressedRate: number; public justReleasedRate: number; public start(event): void; public move(event): void; public leave(event): void; public stop(event): void; public justPressed(duration?: number): bool; public justReleased(duration?: number): bool; public toString(): string; } }