/// module Phaser { class FXManager { constructor(game: Game); private _fx; private _length; private _game; public active: bool; public visible: bool; public add(effect): any; public preUpdate(): void; public postUpdate(): void; public preRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void; public render(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void; public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void; public destroy(): void; } }