var GetColor = function (value) { return (value >> 16) + (value & 0xff00) + ((value & 0xff) << 16); }; /** * Provides methods used for setting the tint of a Game Object. * Should be applied as a mixin and not used directly. * * @name Phaser.GameObjects.Components.Tint * @webglOnly * @since 3.0.0 */ var Tint = { // 0: topLeft, 1: topRight, 2: bottomLeft, 3: bottomRight _tintTL: 16777215, _tintTR: 16777215, _tintBL: 16777215, _tintBR: 16777215, /** * Clears all tint values associated with this Game Object. * Immediately sets the alpha levels back to 0xffffff (no tint) * * @method Phaser.GameObjects.Components.Tint#clearTint * @webglOnly * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object instance. */ clearTint: function () { this.setTint(0xffffff); return this; }, /** * Sets the tint values for this Game Object. * * @method Phaser.GameObjects.Components.Tint#setTint * @webglOnly * @since 3.0.0 * * @param {integer} [topLeft=0xffffff] - The tint being applied to the top-left of the Game Object. If not other values are given this value is applied evenly, tinting the whole Game Object. * @param {integer} [topRight] - The tint being applied to the top-right of the Game Object. * @param {integer} [bottomLeft] - The tint being applied to the bottom-left of the Game Object. * @param {integer} [bottomRight] - The tint being applied to the bottom-right of the Game Object. * * @return {Phaser.GameObjects.GameObject} This Game Object instance. */ setTint: function (topLeft, topRight, bottomLeft, bottomRight) { if (topLeft === undefined) { topLeft = 0xffffff; } if (topRight === undefined) { topRight = topLeft; bottomLeft = topLeft; bottomRight = topLeft; } this._tintTL = GetColor(topLeft); this._tintTR = GetColor(topRight); this._tintBL = GetColor(bottomLeft); this._tintBR = GetColor(bottomRight); return this; }, /** * The tint value being applied to the top-left of the Game Object. * * @name Phaser.GameObjects.Components.Tint#tintTopLeft * @type {integer} * @webglOnly * @since 3.0.0 */ tintTopLeft: { get: function () { return this._tintTL; }, set: function (value) { this._tintTL = GetColor(value); } }, /** * The tint value being applied to the top-right of the Game Object. * * @name Phaser.GameObjects.Components.Tint#tintTopRight * @type {integer} * @webglOnly * @since 3.0.0 */ tintTopRight: { get: function () { return this._tintTR; }, set: function (value) { this._tintTR = GetColor(value); } }, /** * The tint value being applied to the bottom-left of the Game Object. * * @name Phaser.GameObjects.Components.Tint#tintBottomLeft * @type {integer} * @webglOnly * @since 3.0.0 */ tintBottomLeft: { get: function () { return this._tintBL; }, set: function (value) { this._tintBL = GetColor(value); } }, /** * The tint value being applied to the bottom-right of the Game Object. * * @name Phaser.GameObjects.Components.Tint#tintBottomRight * @type {integer} * @webglOnly * @since 3.0.0 */ tintBottomRight: { get: function () { return this._tintBR; }, set: function (value) { this._tintBR = GetColor(value); } }, /** * The tint value being applied to the whole of the Game Object. * * @name Phaser.GameObjects.Components.Tint#tint * @type {integer} * @webglOnly * @since 3.0.0 */ tint: { set: function (value) { this.setTint(value, value, value, value); } } }; module.exports = Tint;