var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('starfield', 'assets/misc/starfield.jpg'); } var sprite; var cursors; var mushroom; function create() { game.world.setBounds(0, 0, 1920, 1200); game.add.image(0, 0, 'backdrop'); sprite = game.add.tileSprite(100, 100, 200, 200, 'starfield'); sprite.autoScroll(0, 100); sprite.fixedToCamera = true; console.log(sprite.parent); mushroom = game.add.sprite(400, 400, 'mushroom'); game.camera.follow(mushroom); cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { mushroom.x -= 8; } else if (cursors.right.isDown) { mushroom.x += 8; } if (cursors.up.isDown) { mushroom.y -= 8; } else if (cursors.down.isDown) { mushroom.y += 8; } } function render() { // game.debug.renderText(sprite.frame, 32, 32); }