var CONST = require('./const'); var Set = require('../structs/Set'); var XHRSettings = require('./XHRSettings'); var Event = require('./events/'); var EventDispatcher = require('../events/EventDispatcher'); var BaseLoader = function () { // To finish the loader ... // // 3) Progress update // 4) JSON loader // 5) XML Loader // 6) Multi File support (atlas + data) // 7) Atlas Loader this.events = new EventDispatcher(); // Move to a 'setURL' method? this.baseURL = ''; this.path = ''; // Read from Game / State Config this.enableParallel = true; this.maxParallelDownloads = 8; // xhr specific global settings (can be overridden on a per-file basis) this.xhr = XHRSettings(); this.crossOrigin = undefined; this.list = new Set(); this.inflight = new Set(); this.failed = new Set(); this.queue = new Set(); this.storage = new Set(); this._state = CONST.LOADER_IDLE; }; BaseLoader.prototype.contructor = BaseLoader; BaseLoader.prototype = { addFile: function (file) { if (!this.isReady()) { return -1; } // Multipart file? if (file.linkFile) { var fileA = file; var fileB = file.linkFile; fileA.path = this.path; fileB.path = this.path; this.list.add(fileA); this.list.add(fileB); } else { file.path = this.path; this.list.add(file); } return this; }, // Is the Loader actively loading (or processing loaded files) isLoading: function () { return (this._state === CONST.LOADER_LOADING || this._state === CONST.LOADER_PROCESSING); }, // Is the Loader ready to start a new load? isReady: function () { return (this._state === CONST.LOADER_IDLE || this._state === CONST.LOADER_COMPLETE || this._state === CONST.LOADER_FAILED); }, start: function () { // console.log('BaseLoader start. Files to load:', this.list.size); if (!this.isReady()) { return; } this.events.dispatch(new Event.LOADER_START_EVENT(this)); if (this.list.size === 0) { this.finishedLoading(); } else { this._state = CONST.LOADER_LOADING; this.failed.clear(); this.inflight.clear(); this.queue.clear(); this.updateProgress(); this.processLoadQueue(); } }, updateProgress: function () { }, processLoadQueue: function () { // console.log('BaseLoader processLoadQueue', this.list.size); var _this = this; this.list.each(function (file) { if (file.state === CONST.FILE_PENDING && _this.inflight.size < _this.maxParallelDownloads) { // console.log('ADDED TO QUEUE:', file.key); _this.inflight.add(file); _this.list.delete(file); _this.loadFile(file); } if (_this.inflight.size === _this.maxParallelDownloads) { // Tells the Set iterator to abort return false; } }); }, // private loadFile: function (file) { // console.log('LOADING', file.key); // If the file doesn't have its own crossOrigin set, // we'll use the Loaders (which is undefined by default) if (!file.crossOrigin) { file.crossOrigin = this.crossOrigin; } file.load(this.nextFile.bind(this), this.baseURL); }, nextFile: function (previousFile, success) { // console.log('LOADED:', previousFile.src, success); // Move the file that just loaded from the inflight list to the queue or failed Set if (success) { this.queue.add(previousFile); } else { this.failed.add(previousFile); } this.inflight.delete(previousFile); if (this.list.size > 0) { // console.log('nextFile - still something in the list'); this.processLoadQueue(); } else if (this.inflight.size === 0) { // console.log('nextFile calling finishedLoading'); this.finishedLoading(); } }, finishedLoading: function () { // console.log('BaseLoader.finishedLoading PROCESSING', this.queue.size, 'files'); this._state = CONST.LOADER_PROCESSING; var storage = this.storage; storage.clear(); var _this = this; this.queue.each(function (file) { file.onProcess(_this.processUpdate.bind(_this)); }); }, removeFromQueue: function (file) { this.queue.delete(file); if (this.queue.size === 0 && this._state === CONST.LOADER_PROCESSING) { // We've processed all the files we loaded this.processComplete(); } }, // Called automatically by the File when it has finished processing processUpdate: function (file) { // This file has failed to load, so move it to the failed Set if (file.state === CONST.FILE_ERRORED) { this.failed.add(file); if (file.linkFile) { this.queue.delete(file.linkFile); } return this.removeFromQueue(file); } // If we got here, then the file loaded // Special handling for multi-part files if (file.linkFile) { if (file.state === CONST.FILE_COMPLETE && file.linkFile.state === CONST.FILE_COMPLETE) { // Partner has loaded, so add them both to Storage this.storage.add(file); this.storage.add(file.linkFile); this.queue.delete(file.linkFile); this.removeFromQueue(file); } } else { this.storage.add(file); this.removeFromQueue(file); } }, processComplete: function () { this.list.clear(); this.inflight.clear(); this.queue.clear(); console.log('Loader Complete. Loaded:', this.storage.size, 'Failed:', this.failed.size); if (this.processCallback) { this.processCallback(); } this._state = CONST.LOADER_COMPLETE; this.events.dispatch(new Event.LOADER_COMPLETE_EVENT(this)); }, reset: function () { this.list.clear(); this.inflight.clear(); this.failed.clear(); this.queue.clear(); this.storage.clear(); this.tag = ''; this.path = ''; this.baseURL = ''; this._state = CONST.LOADER_IDLE; }, destroy: function () { this.reset(); this._state = CONST.LOADER_DESTROYED; } }; module.exports = BaseLoader;