/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The json file loader is used to load in JSON data and parse it * When loaded this class will dispatch a 'loaded' event * If loading fails this class will dispatch an 'error' event * * @class JsonLoader * @uses EventTarget * @constructor * @param url {String} The url of the JSON file * @param crossorigin {Boolean} Whether requests should be treated as crossorigin */ PIXI.JsonLoader = function (url, crossorigin) { /** * The url of the bitmap font data * * @property url * @type String */ this.url = url; /** * Whether the requests should be treated as cross origin * * @property crossorigin * @type Boolean */ this.crossorigin = crossorigin; /** * [read-only] The base url of the bitmap font data * * @property baseUrl * @type String * @readOnly */ this.baseUrl = url.replace(/[^\/]*$/, ''); /** * [read-only] Whether the data has loaded yet * * @property loaded * @type Boolean * @readOnly */ this.loaded = false; }; // constructor PIXI.JsonLoader.prototype.constructor = PIXI.JsonLoader; PIXI.EventTarget.mixin(PIXI.JsonLoader.prototype); /** * Loads the JSON data * * @method load */ PIXI.JsonLoader.prototype.load = function () { if(window.XDomainRequest && this.crossorigin) { this.ajaxRequest = new window.XDomainRequest(); // XDomainRequest has a few quirks. Occasionally it will abort requests // A way to avoid this is to make sure ALL callbacks are set even if not used // More info here: http://stackoverflow.com/questions/15786966/xdomainrequest-aborts-post-on-ie-9 this.ajaxRequest.timeout = 3000; this.ajaxRequest.onerror = this.onError.bind(this); this.ajaxRequest.ontimeout = this.onError.bind(this); this.ajaxRequest.onprogress = function() {}; this.ajaxRequest.onload = this.onJSONLoaded.bind(this); } else { if (window.XMLHttpRequest) { this.ajaxRequest = new window.XMLHttpRequest(); } else { this.ajaxRequest = new window.ActiveXObject('Microsoft.XMLHTTP'); } this.ajaxRequest.onreadystatechange = this.onReadyStateChanged.bind(this); } this.ajaxRequest.open('GET',this.url,true); this.ajaxRequest.send(); }; /** * Bridge function to be able to use the more reliable onreadystatechange in XMLHttpRequest. * * @method onReadyStateChanged * @private */ PIXI.JsonLoader.prototype.onReadyStateChanged = function () { if (this.ajaxRequest.readyState === 4 && (this.ajaxRequest.status === 200 || window.location.href.indexOf('http') === -1)) { this.onJSONLoaded(); } }; /** * Invoke when JSON file is loaded * * @method onJSONLoaded * @private */ PIXI.JsonLoader.prototype.onJSONLoaded = function () { if(!this.ajaxRequest.responseText ) { this.onError(); return; } this.json = JSON.parse(this.ajaxRequest.responseText); if(this.json.frames) { // sprite sheet var textureUrl = this.baseUrl + this.json.meta.image; var image = new PIXI.ImageLoader(textureUrl, this.crossorigin); var frameData = this.json.frames; this.texture = image.texture.baseTexture; image.addEventListener('loaded', this.onLoaded.bind(this)); for (var i in frameData) { var rect = frameData[i].frame; if (rect) { var textureSize = new PIXI.Rectangle(rect.x, rect.y, rect.w, rect.h); var crop = textureSize.clone(); var trim = null; // Check to see if the sprite is trimmed if (frameData[i].trimmed) { var actualSize = frameData[i].sourceSize; var realSize = frameData[i].spriteSourceSize; trim = new PIXI.Rectangle(realSize.x, realSize.y, actualSize.w, actualSize.h); } PIXI.TextureCache[i] = new PIXI.Texture(this.texture, textureSize, crop, trim); } } image.load(); } else if(this.json.bones) { /* check if the json was loaded before */ if (PIXI.AnimCache[this.url]) { this.onLoaded(); } else { /* use a bit of hackery to load the atlas file, here we assume that the .json, .atlas and .png files * that correspond to the spine file are in the same base URL and that the .json and .atlas files * have the same name */ var atlasPath = this.url.substr(0, this.url.lastIndexOf('.')) + '.atlas'; var atlasLoader = new PIXI.JsonLoader(atlasPath, this.crossorigin); // save a copy of the current object for future reference // var originalLoader = this; // before loading the file, replace the "onJSONLoaded" function for our own // atlasLoader.onJSONLoaded = function() { // at this point "this" points at the atlasLoader (JsonLoader) instance // if(!this.ajaxRequest.responseText) { this.onError(); // FIXME: hmm, this is funny because we are not responding to errors yet return; } // create a new instance of a spine texture loader for this spine object // var textureLoader = new PIXI.SpineTextureLoader(this.url.substring(0, this.url.lastIndexOf('/'))); // create a spine atlas using the loaded text and a spine texture loader instance // var spineAtlas = new spine.Atlas(this.ajaxRequest.responseText, textureLoader); // now we use an atlas attachment loader // var attachmentLoader = new spine.AtlasAttachmentLoader(spineAtlas); // spine animation var spineJsonParser = new spine.SkeletonJson(attachmentLoader); var skeletonData = spineJsonParser.readSkeletonData(originalLoader.json); PIXI.AnimCache[originalLoader.url] = skeletonData; originalLoader.spine = skeletonData; originalLoader.spineAtlas = spineAtlas; originalLoader.spineAtlasLoader = atlasLoader; // wait for textures to finish loading if needed if (textureLoader.loadingCount > 0) { textureLoader.addEventListener('loadedBaseTexture', function(evt){ if (evt.content.content.loadingCount <= 0) { originalLoader.onLoaded(); } }); } else { originalLoader.onLoaded(); } }; // start the loading // atlasLoader.load(); } } else { this.onLoaded(); } }; /** * Invoke when json file loaded * * @method onLoaded * @private */ PIXI.JsonLoader.prototype.onLoaded = function () { this.loaded = true; this.dispatchEvent({ type: 'loaded', content: this }); }; /** * Invoke when error occured * * @method onError * @private */ PIXI.JsonLoader.prototype.onError = function () { this.dispatchEvent({ type: 'error', content: this }); };