var Class = require('../../../utils/Class'); var Components = require('../../components'); var GameObject = require('../../GameObject'); var GetBitmapTextSize = require('../GetBitmapTextSize'); var ParseFromAtlas = require('../ParseFromAtlas'); var ParseRetroFont = require('../ParseRetroFont'); var Render = require('./BitmapTextRender'); var BitmapText = new Class({ Extends: GameObject, Mixins: [ Components.Alpha, Components.BlendMode, Components.Origin, Components.RenderTarget, Components.ScaleMode, Components.Size, Components.Texture, Components.Transform, Components.Visible, Components.ScrollFactor, Render ], initialize: function BitmapText (state, x, y, font, text, size) { if (text === undefined) { text = ''; } GameObject.call(this, state, 'BitmapText'); this.font = font; var entry = this.state.sys.cache.bitmapFont.get(font); this.fontData = entry.data; this.text = (Array.isArray(text)) ? text.join('\n') : text; this.fontSize = size || this.fontData.size; this.setTexture(entry.texture, entry.frame); this.setPosition(x, y); this.setOrigin(0, 0); }, setFontSize: function (size) { this.fontSize = size; return this; }, setText: function (text) { this.text = text; return this; }, // { // local: { // x, // y, // width, // height // }, // global: { // x, // y, // width, // height // } // } getTextBounds: function () { // local = the BitmapText based on fontSize and 0x0 coords // global = the BitmapText, taking into account scale and world position return GetBitmapTextSize(this); }, toJSON: function () { var out = Components.ToJSON(this); // Extra data is added here var data = { font: this.font, text: this.text, fontSize: this.fontSize }; out.data = data; return out; } }); BitmapText.ParseRetroFont = ParseRetroFont; BitmapText.ParseFromAtlas = ParseFromAtlas; module.exports = BitmapText;