/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var Layer3D = require('./Layer3D'); /** * Creates a new Layer3D Game Object and returns it. * * Note: This method will only be available if the Layer3D Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#layer3d * @since 3.50.0 * * @param {Phaser.Types.GameObjects.GameObjectConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Layer3D} The Game Object that was created. */ GameObjectCreator.register('layer3d', function (config, addToScene) { if (config === undefined) { config = {}; } var layer = new Layer3D(this.scene, 0, 0); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, layer, config); return layer; }); // When registering a factory function 'this' refers to the GameObjectCreator context.