var Shuffle = require('./Shuffle'); var GetValue = require('../object/GetValue'); var BuildChunk = function (a, b, qty) { var out = []; for (var aIndex = 0; aIndex < a.length; aIndex++) { for (var bIndex = 0; bIndex < b.length; bIndex++) { for (var i = 0; i < qty; i++) { out.push({ a: a[aIndex], b: b[bIndex] }); } } } return out; }; // options = repeat, random, randomB, yoyo, max, qty // Range ([a,b,c], [1,2,3]) = // a1, a2, a3, b1, b2, b3, c1, c2, c3 // Range ([a,b], [1,2,3], qty = 3) = // a1, a1, a1, a2, a2, a2, a3, a3, a3, b1, b1, b1, b2, b2, b2, b3, b3, b3 // Range ([a,b,c], [1,2,3], repeat x1) = // a1, a2, a3, b1, b2, b3, c1, c2, c3, a1, a2, a3, b1, b2, b3, c1, c2, c3 // Range ([a,b], [1,2], repeat -1 = endless, max = 14) = // Maybe if max is set then repeat goes to -1 automatically? // a1, a2, b1, b2, a1, a2, b1, b2, a1, a2, b1, b2, a1, a2 (capped at 14 elements) // Range ([a], [1,2,3,4,5], random = true) = // a4, a1, a5, a2, a3 // Range ([a, b], [1,2,3], random = true) = // b3, a2, a1, b1, a3, b2 // Range ([a, b, c], [1,2,3], randomB = true) = // a3, a1, a2, b2, b3, b1, c1, c3, c2 // Range ([a], [1,2,3,4,5], yoyo = true) = // a1, a2, a3, a4, a5, a5, a4, a3, a2, a1 // Range ([a, b], [1,2,3], yoyo = true) = // a1, a2, a3, b1, b2, b3, b3, b2, b1, a3, a2, a1 var Range = function (a, b, options) { var max = GetValue(options, 'max', 0); var qty = GetValue(options, 'qty', 1); var random = GetValue(options, 'random', false); var randomB = GetValue(options, 'randomB', false); var repeat = GetValue(options, 'repeat', 0); var yoyo = GetValue(options, 'yoyo', false); var out = []; if (randomB) { Shuffle(b); } // Endless repeat, so limit by max if (repeat === -1) { if (max === 0) { repeat = 0; } else { // Work out how many repeats we need var total = (a.length * b.length) * qty; if (yoyo) { total *= 2; } repeat = Math.ceil(max / total); } } for (var i = 0; i <= repeat; i++) { var chunk = BuildChunk(a, b, qty); if (random) { Shuffle(chunk); } out = out.concat(chunk); if (yoyo) { chunk.reverse(); out = out.concat(chunk); } } if (max) { out.splice(max); } return out; }; module.exports = Range;