/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GameObjectFactory = require('../GameObjectFactory'); var RenderTexture = require('./RenderTexture'); /** * Creates a new Render Texture Game Object and adds it to the Scene. * * Note: This method will only be available if the Render Texture Game Object has been built into Phaser. * * A Render Texture is a combination of Dynamic Texture and an Image Game Object, that uses the * Dynamic Texture to display itself with. * * A Dynamic Texture is a special texture that allows you to draw textures, frames and most kind of * Game Objects directly to it. * * You can take many complex objects and draw them to this one texture, which can then be used as the * base texture for other Game Objects, such as Sprites. Should you then update this texture, all * Game Objects using it will instantly be updated as well, reflecting the changes immediately. * * It's a powerful way to generate dynamic textures at run-time that are WebGL friendly and don't invoke * expensive GPU uploads on each change. * * @method Phaser.GameObjects.GameObjectFactory#renderTexture * @since 3.2.0 * * @param {number} x - The horizontal position of this Game Object in the world. * @param {number} y - The vertical position of this Game Object in the world. * @param {number} [width=32] - The width of the Render Texture. * @param {number} [height=32] - The height of the Render Texture. * * @return {Phaser.GameObjects.RenderTexture} The Game Object that was created. */ GameObjectFactory.register('renderTexture', function (x, y, width, height) { return this.displayList.add(new RenderTexture(this.scene, x, y, width, height)); });